Hello,
I have in mind a concept for a slightly different concept for a map which I would like to create. Which is born of a frustration I have seen emerge from large scale maps played in 1v1 ladder. The problem is quite simply that most of the 20 km, 40 km, and 81 km maps are designed for 8 or more players, and don't really give a positive gameplay experience for 1v1 and 2v2 games.
Notorious examples of this are maps like Badlands, Bermuda Locket, and Seton's Clutch which have an extremely high density of mass points and reclaim. The shear quantity of economy available to the players just leads to a terrible gameplay. Because the escalation of economic power and technology is too rapid. Maps which I feel do better in the 40 km size range are ones like Ian's Cross, Drake's Ravine, and Emerald Crater.
As such most of the better 1v1 maps are in the 5 km and 10 km size ranges. Though, I feel that in playing on these maps we are missing out on some of the scale which makes this game truly epic. There is, I believe, a need for good 1v1 maps in the larger size range. As these maps are likely to include a greater element of air play, and greater use of transport drops of land armies. If I can make a map which works well in this manner I think this could be truly epic.
So, what are some Ideas people might have for making this sort of map work? How do I present this ideal of space and expanse, while also getting players into the action quickly? How to I create a reasonable level of tactical diversity, while also limiting the escalation of technology and economy? How do I impose upon the player to get out there and control the map?