by Hawkei » 05 Aug 2016, 19:27
Yes, I'm aiming for a map with a lower resource density. Which means the focus would be placed on controlling large areas of the map with minimalistic distributed forces. Initially it would consist of proxy base T1 spam type warfare. It wouldn't lend itself so much to the experimental units. As T4's tend to have a lot of resources into a concentrated unit. Whereas, such a map really requires distribution - and this means T1 and T2 units. Perhaps with T3 getting into the latter stages.
The kind of gameplay I was really looking for, as the game progresses a bit, is to have T2 and T3 land forces mobilised with air transports. Because, as T3 radar, TML, and base defences come into play this means that the factories would need to be located a safe distance, and operating from one's own strong points. Which would be at perhaps 20 km away where transports are required to get anything anywhere.
You are right that T3 air would probably kill the game a bit. Nukes would be annoying - and the strong points would be placed far enough away that T3 arty would be out of range - and the mass points would be distributed enough so that only a few mexes could be hit with any single nuke.
So basically, I'm thinking the map will be focused on these areas which I would call "economic zones" Which would consist of about 2 or 3 groups of 3 mex clusters, all of which are within a 5 km circle (an area the size of Theta Passage). The distance between these economic zones would be about 30 km (equivalent to the distance between the two air players on Seton's Clutch). There would be approximately 7 of these economic zones located on the map.
T3 air is obviously going to be very strong - and this will necessitate the use of SAM's for defence... The dropping of T3 units is going to be the more effective form of ground attack. Because, T4 units, for all their worth, cannot be air lifted and can be spotted a mile away. The only real problem is the power of ASF for stopping drops, and even with the limited Omni range compared with map size will still be hard to counteract.