The idea is to create a nice mix of pyramid seton hilly and wonder all the maps i like
It should be a snow/winter map for nice january feeling. We suffer a lag of nice winter maps. Once it is discussed a bit and somebody tells me it could be a good idea i try to do something like this.
1. From Pyramid i like the mountains in the corners where you can built nice fortress and nearly create a whole base. In the picture the left top side should be a pyramid corner. Additional the side mountains with mexes for the air player not many just 2-3.
2. From Hilly i like the landscape for fighting between those nice hills. The player who is responsible for land fight in top left corner should find those hills up there like on the picture.
3. Wonder provides a nice open land battle. In the middle of this map should be crater with reclaim stones like on wonder and mass spots 4 each side of the crater. At the middle between the side player of 5v5 wonder version exists alike constellation without big reclaim but mexes in the middle to fight arround. If there will be a 5v5 version of this map i advise to make even 2 spots for this open middle land fight.
4. Seton a nice naval fight up to t3 lategame navy. Two players should be forced to play a seton beach. I am not sure about the island down there maybe a small seton like island with 5 mexes would be fine. There should be definately no island somewhere in the middle of the water so ships will have open sea battle without circling arround islands.
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Short explanation of picture:
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-Black lines are mountains
-purple lines and circles are mex locations circles means more and lines mean spread mexes along
-red is possible reclaim
-green stars as you can guess acu start positions
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Expected gameplay:
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Since the land positions are very open through middle it is not so easy to ignore land and help the water player. Land players should be forced by this to play land as naval players should have no option except playing navy since they would lose their base to ships. The flat mountains in front of air players should be alike seton there is a mountain where you can drive over as well in front of air player main base. The base of the middle land player should be in range of 2,5km battleships and t2 cruisers only to avoid an early rush with t2 navy to delete immidiately water and land base. Same for several mass spots the purple circle for air player mexes should be in range of 2,5 km water weapons. The mountain in the middle of the map is the way for naval player mexes and should be with narrow ways to make it easy to wall there so the naval players dont have to focus to much on land. On seton there are the rock and beach positions not the same strength (ammount of mexes) to create a "gameender situation" rock player should win over beach. Here on this map something like this is not intended since we have no mirror side. An interesting idea would be to create alike not asymetric gameplay with land and water so on one side water gets 2 mexes more on the other side the land player on the other side of the map. The mountain in the middle of the map also should prevent t1-t2 ships from harming the land players.
Maybe some suggestions how to improve this idea or if a map like this exists?