Converting big maps into small 1v1/2v2

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Converting big maps into small 1v1/2v2

Postby speed2 » 02 Jan 2016, 15:56

Ive got an idea of restricting some of the already made big team games maps into some smaller that could be nice addition into our 1v1 arsenal...

First one would be Shards,
  • Download
  • Click on Download though your browser
  • Unpack into your map folder
this is a thought how it could look like, taking one of the starting insland. Overall size is around 11 x 11km

Image

Aplha 7 Quarantine 2v2,
  • Download
  • Click on Download though your browser
  • Unpack into your map folder
size 18x18km

Image

Im open for suggestions, mex/hydro positions (you can use paint) and also suggestions for other maps you would like to see made smaller. (use paint again :D)
Last edited by speed2 on 02 Jan 2016, 22:09, edited 2 times in total.
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Re: Converting big maps into small 1v1/2v2

Postby Ithilis_Quo » 02 Jan 2016, 17:13

https://www.dropbox.com/s/z6rbrnzxttwpw ... 2.png?dl=0

Alfa 7 quarantine
+- 8x8 2v2/1v1 map
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Re: Converting big maps into small 1v1/2v2

Postby Kalvirox » 02 Jan 2016, 17:30

Ithilis_Quo wrote:https://www.dropbox.com/s/z6rbrnzxttwpw92/Screenshot%202016-01-02%2016.11.02.png?dl=0

Alfa 7 quarantine
+- 8x8 2v2/1v1 map


I would play that. It looks good.
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Re: Converting big maps into small 1v1/2v2

Postby speed2 » 02 Jan 2016, 17:41

Adding players, mexes hydros, wreckages... no problem
changing heightmap, trees, rocks ... problem, on some of the original maps even impossible.
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Re: Converting big maps into small 1v1/2v2

Postby Kalvirox » 02 Jan 2016, 17:52

Yeah, but he could just leave in the two land bridges anyway and I would still play it. Put like a mex and a hydro on each one. That might look nice.
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Re: Converting big maps into small 1v1/2v2

Postby D4E_Omit » 02 Jan 2016, 19:12

speed2 wrote:Adding players, mexes hydros, wreckages... no problem
changing heightmap, trees, rocks ... problem, on some of the original maps even impossible.


Why is that impossible? I can edit the original maps just fine?
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Re: Converting big maps into small 1v1/2v2

Postby speed2 » 02 Jan 2016, 20:03

D4E_Omit wrote:
speed2 wrote:Adding players, mexes hydros, wreckages... no problem
changing heightmap, trees, rocks ... problem, on some of the original maps even impossible.


Why is that impossible? I can edit the original maps just fine?

But not FA maps
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Re: Converting big maps into small 1v1/2v2

Postby briang » 02 Jan 2016, 20:06

This is a cool idea Speed. That clipping of Shards looks really good.
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Re: Converting big maps into small 1v1/2v2

Postby speed2 » 02 Jan 2016, 22:10

Ithilis_Quo wrote:https://www.dropbox.com/s/z6rbrnzxttwpw92/Screenshot%202016-01-02%2016.11.02.png?dl=0

Alfa 7 quarantine
+- 8x8 2v2/1v1 map

just one small thing, that one is 18x18km, look in the first post.
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Re: Converting big maps into small 1v1/2v2

Postby Kalvirox » 03 Jan 2016, 16:22

Maybe we could cut a third of the height of thawing glacier so that it just involves two cliffs facing each other? That might be good.
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