Here is my script....
local ScenarioUtils = import('/lua/sim/ScenarioUtilities.lua')
function OnPopulate()
ScenarioUtils.InitializeArmies()
ScenarioFramework.SetPlayableArea('AREA_1' , true)
end
function OnStart(self)
end
I have tried both true and false. The area where area_1 is, has been outlined and is shown on the editor but when the map loads it does not respect this boundary and it loads 20x20. Any ideas as to what the deal is?