Pamnal

Interesting mapping tools and mapping help.

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Re: Pamnal

Postby Egon » 27 Nov 2015, 10:48

extracted some feedback from some replays and worked mainly on playability.

v0021
increased size of most Plateau's
lvld Terrain and removed some erosion for better playability
added 4 new isles
mass balance
fixed lots of paths
added some more Decals
fixed Fog bug in 20x20 Version
fixed mexbug in 10x10 Version
fixed Lod Cutoff for Decals mostly on Pamnal mini
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Re: Pamnal

Postby Egon » 27 Nov 2015, 10:55

someone is negging my map without even downloading everytime. I keep it to myself what i think about such people, but is it possible to find out who it is?
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Re: Pamnal

Postby speed2 » 27 Nov 2015, 10:56

I dont think that is possible. Looks like you have a fan.
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Re: Pamnal

Postby mirroredwang » 29 Nov 2015, 21:21

Dat image filename xD
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Re: Pamnal

Postby Egon » 10 Dec 2015, 10:41

Beta5 Milestone "Hubris"

Map ~70% done
temp. cut off naval path, as i was not able to make naval work reliable and have it not be op at the same time
added sneaky path instead (atm it makes little to no sense to build any Naval at all)
expanded LZ's on Mapborder (borderline cheesy)
added new PoI for much improved Balance in mapcenter
added more value to bighills as the winner can now cutoff the path to lower proxy base from new balcony
further work on map center/Startbases
Player 2&7 recieved more space to build on
fixed no 3rd entrance for Big Isle's
increased sunlight
added more decals
props balancing
moved most marker around
fixed no-rush radius
fixed Dirt somewhat for 10x10 Version

Pics:
Spoiler: show
v22aio1
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v22cutoff1
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v22cutoff2
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v22cutoff3
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v22lvld
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v22lz1
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v22lz2
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v22newpoi1
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v22newpoi2
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Re: Pamnal

Postby seero » 13 Dec 2015, 01:18

Egon wrote:someone is negging my map without even downloading everytime. I keep it to myself what i think about such people, but is it possible to find out who it is?

Dont worry, the same person is negging every map. Keep up the good work !
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Re: Pamnal

Postby Egon » 18 Dec 2015, 19:44

wanted to elaborate on 3 things:
terrain is ruff in some places on purpose to make indirect fire more useful and help with com survival(creating an imbalance between races would be more of a concern).
to compensate for the large amount of erosion i rely 100% on Textures generated from the hightmap so one can spot them from afar (i dislike fake optics bigtime, everthing should be as u see it)
the 2 big hills should function as a divider for airspace also they are offcenter/counterclockwise/counter land-attack-direction on purpose (i.a. preventing player 1/6 from supporting land-advance onto Hill with air).
when playing 2vs2 west vs east, make sure that 2 of the players start diagonally.
not wanting to be dogmatic here, always thankful for constructive critique.

funfact: there are 8 times more germans visiting here than any other nationality

v0023
complete rework of map center
removed more erosion to give Players 2/4/7/9 more flat terrain
increased size of the 3 main gaps by 15-20%, thx to seero
further work on v22 Balcony
tuned water depth
brought back black map boarder in attempt to fix air bugs
ai marker fixes

Pics:
Spoiler: show
v23balcony
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Image

Image
v23 Center rework
Image

Image
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Re: Pamnal

Postby speed2 » 19 Dec 2015, 03:19

I think there is one thing you should try to avoid. If someone searches for your map and find this it's not very good:

Image

That gives no idea what to download, unneccessary polution of map vault. I guess you wanted 4 version right? 3v3 and 5v5 for both 10,20 km.

Best solution would be to have 4 maps called like this: Pamnal, Pamnal EP, Pamnal Mini, Pamnal Mini EP. Either EP or 5v5 to let everyone know its for more players. I personally prefer EP instead of numbers in map name, but that's up to you.

I was looking at the mini version a bit, will get some feedback with screenshots soon.
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Re: Pamnal

Postby Egon » 19 Dec 2015, 10:41

hi speed ty for ur feedback as always, looking forward for ur evaluation. Abaut the Vault Clutter, i tried to contact sheeo asking him to delete every map prior to b3. But still no reaction after 1 month. Ultimatively i would prefer to have only 2-3 maps in the vault (Pamnal/Pamnal mini/Pamnal dev). The 3vs3 and 5vs5 was an accident prior i got knowledge of that awesome ressource script. i too would like tho solve that mess, but there is also a bit of a dilemma in finding a Final Solution: i didnt really play FA for Years beside some LAN Games with the Friends. i dont got any "high profile" replays necessary for quality-controling my map beside 1 Game seero did. Sheo didnt react to my delete Request. The beta Patch notes of 3652 got sth in them that suggested a fix for the Vault Issue (not beeing able to search for replays of updated maps), however i didnt find a link to the beta Lobby neither an ETA.
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Re: Pamnal

Postby Egon » 19 Dec 2015, 10:41

also whats EP?
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