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Lionhardt wrote:Interesting hypothesis. Is that your conclusion from your tests? Might run some tests on that as well.
Lionhardt wrote:I'd go with some convexity selectors rather than height and slope selectors only. And if you are using world machine already, why not apply some erosion?
Egon wrote:Erosion is big on my list from the beginning, however i face a big problem there. i can use the free version of Worldmachine only to modify 1024x800or sth. which boils down to 513x513 hightmaps of a 10km x 10km Map or use it for Stratum Masks which are half the Hightmap size. I could then strech the hightmap to 20x20 in Photoshop but would lose needed detail. ATM i work the other way, creating the 20x20 as a basis and using minimum brushsize of 8. Downsizing to 10x10 and keep nearly 100% detail. Maybe u know a better Solution?
Egon wrote:another Problem i have is the loss of data during import/export or resizing the Hightmap (most likely PS). do u know sth lossless?
Egon wrote:lastly, what would u say are the benefits of convexity selectors in detail, how would such a pipe look like and for which stratum do u use it?
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