Creating map. Any sizes.

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Creating map. Any sizes.

Postby Super » 27 Jul 2015, 16:17

Hello. I did a lot of different map. I have a lot of free time. And I am ready to spend on the development of new map.
I want you to help me in creating maps.
    1. Picture (Draw to paint his map with the location of Mass Extractor and Hydrocarbon Power Plant.)
    2. Size map (5x5, 10x10, 5x10, 20x20)
    3. Number Mass Extractor for one person. (not necessary)
    4.Textures (Canis, Syrtis Major, Wonder, gap of rohan, or your own)
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Re: Creating map. Any sizes.

Postby Lionhardt » 27 Jul 2015, 17:03

Wait... what, I don't understand. You want somebody to pitch a map concept to you to realize? Or.. huh?
Help me make better maps for all of us, visit my Mapping Thread.

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- Hexagonian Drylands
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Re: Creating map. Any sizes.

Postby vongratz » 27 Jul 2015, 19:00

Can I send a TA image of a map I made as reference?

Is about a 40 x 40 , named Tempest in the waves. I made a decade ago to test my BattleFleet mod, after ported to RTS Spring, and today developing, very slowly, my aero-naval mod in Supcomm FA/FAF.
Thanks in advance. :mrgreen:
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Re: Creating map. Any sizes.

Postby speed2 » 27 Jul 2015, 19:55

can you show us some of your work so we know what to expect?
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Re: Creating map. Any sizes.

Postby Lionhardt » 28 Jul 2015, 20:48

As he is not answering your question... I think he made "Rasty" and "Planet Shmal"
Help me make better maps for all of us, visit my Mapping Thread.

Maps needing gameplay feedback:
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[list updated last: 31.1.2018]

(maps available in the vault)

- Hexagonian Drylands
- Fervent Soil and Torrid Suns

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Re: Creating map. Any sizes.

Postby speed2 » 28 Jul 2015, 20:56

I looked at Rasty and if not anything else it could use some love so its not that much hurting my eyes, your use of textures is more than simple and better combination with decals would also improve the look of the map.
I prefer quality over quantity.

If you want to imrpove your maps and you are open for suggestion, tips to make them look better. Let us know.
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Re: Creating map. Any sizes.

Postby Lionhardt » 28 Jul 2015, 21:41

Easiest improvement would be to use some random textures as a basis for you strata. Slap on some of the textures in the attachments with different strata and tweak them in-editor. That will bring life to your strata.
Attachments
noise3.jpg
noise3.jpg (35.53 KiB) Viewed 3842 times
noise2.jpg
noise2.jpg (50.99 KiB) Viewed 3842 times
noise1.jpg
noise1.jpg (60.79 KiB) Viewed 3842 times
Help me make better maps for all of us, visit my Mapping Thread.

Maps needing gameplay feedback:
Spoiler: show
[list updated last: 31.1.2018]

(maps available in the vault)

- Hexagonian Drylands
- Fervent Soil and Torrid Suns

YouTube Channel
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Re: Creating map. Any sizes.

Postby Super » 29 Jul 2015, 13:10

I did a lot of different maps .. First I created them anonymously. Later i began to sign.. From the last map, I can say for example Mozdoc special, Rusty, Planet shmal, Field Arholma , Big Wonder, Gap by Super...
I have no ideas for new maps. I would like you to give me ideas, so as to continue to do maps.
The more complex the map, the more interesting to me to do it
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Re: Creating map. Any sizes.

Postby Ithilis_Quo » 29 Jul 2015, 14:12

Hi super i have some concepts, but dont have maping skill, and probably patient to learn it for level as is needed to dont make shit map.

How i was imagine it:
1. (the mid is open, the pentagon in midle is sign for civilian structure)
2. size is 20x20 but i was imagine it as start with 10x10 (the first squere) and after 90% posible mex will be build the map will rise to 20x20, Or after some time 10 min probably will grow up. but it need also some coding, and its not neccesery
3. number is and position is in concept
4. Sitis major textures
5. my concept name is "Primus alfa" but take name as you want if found something better

- The line in midle of first 10x10 are something as in hilli plato, its not so strict.
- On oposite corner the most of is down and the mex position are top



And it will be amazing when someone will make it :)
Attachments
Primus Alfa.png
Primus Alfa.png (272.77 KiB) Viewed 3812 times
"Fixed in Equilibrium" Washy
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Re: Creating map. Any sizes.

Postby Lionhardt » 29 Jul 2015, 16:00

That's not rotational symmetry... Decals can't be mirrored. Just saying...
Help me make better maps for all of us, visit my Mapping Thread.

Maps needing gameplay feedback:
Spoiler: show
[list updated last: 31.1.2018]

(maps available in the vault)

- Hexagonian Drylands
- Fervent Soil and Torrid Suns

YouTube Channel
User avatar
Lionhardt
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