biass' map thread: 2020

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Re: biass' map thread: 2020

Postby biass » 11 May 2020, 11:54

Burial is now at version 5.
Yes, that burial.

- You can no longer walk up the plateau
- You can no longer walk up the pyramid
- You can now walk over the craters better

- Improved lighting.
- Improved textures.
- Improved file pathing.

Image
Map thread: https://bit.ly/2PBsa5H

Petricpwnz wrote:biass on his campaign to cleanse and remake every single map of FAF because he is an untolerating reincarnation of mapping hitler
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Re: biass' map thread: 2020

Postby biass » 11 May 2020, 12:18

Hollow is now at version 5.

- Updated asthetics, no gameplay changes.

Image
Map thread: https://bit.ly/2PBsa5H

Petricpwnz wrote:biass on his campaign to cleanse and remake every single map of FAF because he is an untolerating reincarnation of mapping hitler
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Re: biass' map thread: 2020

Postby biass » 11 May 2020, 13:08

Crashing Waves is now at version 9.

- Blindly adding a suggestion to add some underwater mexes to inbetween the islands. I'm sure nothing bad will happen.

I'm on a roll today, one more post coming.
Map thread: https://bit.ly/2PBsa5H

Petricpwnz wrote:biass on his campaign to cleanse and remake every single map of FAF because he is an untolerating reincarnation of mapping hitler
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Re: biass' map thread: 2020

Postby biass » 11 May 2020, 13:32

Finally:

The map request is now dubbed "Sweepwing Sanctum" and is on the vault.
It's a small 10km. I added in a second player spawn for the purpose of TMM, but this map is made for 1v1.
I attempted to follow Archsimkat's choices on reclaim as much as I could. Props are always going to be the limit on what mappers can do though.

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I had a lot of fun trying to tackle constraints and whatever, so please send me something new sometime soon.
That's it from me today,let me know what you think of the changes.

One more thing:

The Crucible is now at version 3.

- Corrected the lighting
- Tweaked custom sand texture in order to hide repeating patterns
- Tweaked snow map to further reduce pixelation
- Minor water tweaks

Sweepwing Sanctum is now at version 2. After a playtest.

- Hid a terrain feature.
- Trimmed and moved some midmass.
Map thread: https://bit.ly/2PBsa5H

Petricpwnz wrote:biass on his campaign to cleanse and remake every single map of FAF because he is an untolerating reincarnation of mapping hitler
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Re: biass' map thread: 2020

Postby biass » 20 May 2020, 16:03

Intoxicated Non Toxic Intoxicating Contributor biass here:

I released a 5km map to the vault today, it's a lava themed map I threw together in a couple afternoons.
The name of the map is Rusting Iron Roundel
It's made for both 1v1 and 2v2.

Here are some pictures:

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The next map will probably be my tournament submission.
I will probably schedule an advertisement for this and Sweepwing Sanctum when I have the time.
Cheers.

EDIT: :yeah: trimmed a rock that reclaims for way more mass than it's size would convey. which drops the total mass down from 12k to like 8.8k.
v3 now.
Map thread: https://bit.ly/2PBsa5H

Petricpwnz wrote:biass on his campaign to cleanse and remake every single map of FAF because he is an untolerating reincarnation of mapping hitler
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Re: biass' map thread: 2020

Postby biass » 25 May 2020, 16:21

Sweepwing Sanctum is now at v3: flattened the drop holes.
The change should be in ladder already.

If you find bugs or somesuch on my maps PLEASE post them here so I can look a them in due process instead of annoying me in aeolus at the middle of the night. Please leave your evidence here too.
Map thread: https://bit.ly/2PBsa5H

Petricpwnz wrote:biass on his campaign to cleanse and remake every single map of FAF because he is an untolerating reincarnation of mapping hitler
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Re: biass' map thread: 2020

Postby biass » 08 Jun 2020, 12:11

FAF 1%er oligarch, and also toxic non-contributor biass here.

If i'm to be known for any one thing in the FAF community, it would be that I am an infallable bastion of mental aptitude.
And as thus in my infinite wisdom, did I get to the end of creating one half of a map only to find that it could not be mirrored properly in the "theta" style of symmetry, because that would require the decals to be flipped horizontally.

In any case, I powered through and made the entirety of the map Sun Dragon Temple, which I present to you as my Mapping Tournament 5 Submission today. It's still balanced and tested for the usual in spite of the above.

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For 2v2, and should be just fine for 1v1 as well.
All of the textures are custom, 2 of the 9 layers are completely new textures from 3dtextures.me, and the rest are modified from the base game.

This will be my last map for a while.
To be honest, I was already burnt out of mapping after Rusting Iron Roundel. I only made this because I am an egotistical bastard and wanted to "defend my title."

As I will forever continue to state: mappers on FAF toil for naught save the dirt, and as such being an egotistical bastard is a requirement. This means if you want to see more maps come of me, or any of the other contestants or whoever, make sure to let them know.
Leave your feedback here too. (no theorycrafting please.)

Cheers fellas.
Map thread: https://bit.ly/2PBsa5H

Petricpwnz wrote:biass on his campaign to cleanse and remake every single map of FAF because he is an untolerating reincarnation of mapping hitler
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