Survival Mayhem&BO 3D - guide to map and mod

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Re: Survival Mayhem&BO 3D - guide to map and mod

Postby DDDX » 03 Dec 2019, 17:28

No idea, however I have not tested the map with Extreme wars.
Should work. We play the latest version (DDDX_RPG_Survival) regularly every day. You can go to C:ProgramData/FAForever/Logs and check the gamne.log when it happens next time - there will be an error message as the last (or close to last) line, saying what the issue is.

It will look like this:

WARNING: error running script xy.... (or whatever else the warning will be)

Let me know what's up

P:S: Cybran's line of heroes is halfway done ;)
Check out my 2 maps: "Survival_Mayhem&BO_3d_v1" "Survival_Mayhem&BO_3d_RPG"
as well as my mod: "Survival Mayhem&BO balance"
-- let me know of any bugs or issues regarding those 3.
DDDX
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Re: Survival Mayhem&BO 3D - guide to map and mod

Postby bvh » 06 Dec 2019, 23:19

Hi DDDX,

We played another game and the waves stopped around 39 minutes.
4-players

Active mods:

Quality of Performance version 2
Quick-Build version 1
BlackOpsFAF-Unleashed version 18
Total Mayhem version 136
Survival Mayhem&BO balance v1.44

This is wat the game.log contains:

debug: Current gametime: 00:38:30
info: CWldSession::DoBeat() unknown entity id (0x2ff00396) supplied in a pose update.
warning: Error running OnKilled script in Entity xss0304 at 71418008: ...hem&bo balance\hook\units\xss0304\xss0304_script.lua(172): attempt to call method `NotifyOfDroneDeath' (a nil value)
stack traceback:
...hem&bo balance\hook\units\xss0304\xss0304_script.lua(172): in function <...hem&bo balance\hook\units\xss0304\xss0304_script.lua:168>
[C]: in function `Kill'
...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(1115): in function `DoTakeDamage'
...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(1075): in function `OnDamage'
...hem&bo balance\hook\units\xss0304\xss0304_script.lua(180): in function <...hem&bo balance\hook\units\xss0304\xss0304_script.lua:179>
[C]: in function `Damage'
...ta\faforever\gamedata\lua.nx2\lua\sim\projectile.lua(53): in function `DoDamage'
...ta\faforever\gamedata\lua.nx2\lua\sim\projectile.lua(299): in function <...ta\faforever\gamedata\lua.nx2\lua\sim\projectile.lua:289>


If you need the whole log please let me know, thanks for your time and effort.
bvh
 
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Re: Survival Mayhem&BO 3D - guide to map and mod

Postby DDDX » 08 Dec 2019, 22:08

nah, that's not it.
This is an individual unit's script from the mod, and one that errors when that unit is dead (it only influences that unit, and for death, not the map script - which is what spawns units in a survival).

Like I said, you need to look for errors concerning the main script, the map script.

Send me the log file to DDDXD@hotmail.com
Check out my 2 maps: "Survival_Mayhem&BO_3d_v1" "Survival_Mayhem&BO_3d_RPG"
as well as my mod: "Survival Mayhem&BO balance"
-- let me know of any bugs or issues regarding those 3.
DDDX
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Posts: 154
Joined: 21 Mar 2016, 16:13
Has liked: 18 times
Been liked: 13 times
FAF User Name: DDDX

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