Minor tweak: Cybran unit stealth default to on?

Minor tweak: Cybran unit stealth default to on?

Postby Firestarter » 17 Mar 2013, 18:48

It's pretty much all in the title. I doubt this will hugely change the game but hopefully it might just remove an annoyance.

The Cybran scout, ASF and stratbomber all have counter-intel abilities which default to OFF for some reason. As I'm sure you know this is really irritating since every time a new unit is made you have to manually turn it on. For players that only play UEF/Aeon imagine having to manually tell all titans/harbinger to turn their shields on after being built and you get an idea how annoying it is.

Since it's just a case of changing one value from 0 to 1 in the unit bp, please can we consider applying such a tweak in this patch?

Any objections?
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Re: Minor tweak: Cybran unit stealth default to on?

Postby ZaphodX » 17 Mar 2013, 19:25

I would rather a toggle-able button on the factory but that's probably asking too much unless someone has some spare time.
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Re: Minor tweak: Cybran unit stealth default to on?

Postby ZLO_RD » 18 Mar 2013, 07:35

agree with ZaphodX
having toggle in factory would be nice if you are building shields while you low on power, or if shield have to make long way before it will be usefull
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Re: Minor tweak: Cybran unit stealth default to on?

Postby Krapougnak » 18 Mar 2013, 13:08

Good idea, I already play a mod where the stealth ability is on for the scouts and it works well.
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