I have read extensively about the various suggestions regarding the costs and incomes for the mass fabricators. I know that at one point T2 mass fabs, back when they were T1, cost zero mass to build. I know they were changed to be super expensive and inefficient in order to emphasize the importance of the mass extractor and encourage map control.
On the other hand the current stats make the mass fabricator unusable in most cases discounting phantom X games and the like. I've seen a very lengthy analysis of the mass fab and the suggested price and economic values that would make them more useable. Here is a link:http://forums.gaspowered.com/viewtopic.php?t=26764
While I agree with the ratio of mass income per energy cost, I think that his suggestion of 2 mass per 150 energy is too high, and that T2 mass fabs should cost 75 energy for one mass income.
Regardless of what I think, however, I want to know what you guys think would make the mass fab more useable without negatively altering supcom's current balance so that changes can be made that enhance the game.
What role should they fill? When should be the right time to build them? How efficient should they be? At what point should they become an option to the player and how should the battlefield environment change how or when should they be used? How should their health and death explosion damage interact with other units that they may be built around? Do you even think they should be changed?