T1 Mobile Artillery Needs a Firing Clock

T1 Mobile Artillery Needs a Firing Clock

Postby A_vehicle » 11 Mar 2013, 01:34

T1 mobile arty need firing clocks (yellow bars that tell you how long they have until they are done reloading, for teh nubz)
just like T3 mobile heavy artillery, T2 artillery instillations, T3 heavy artillery instillations, T3 rapid-fire artillery instillations, experimental rapid-fire artillery instillations, experimental strategic artillery instillations, all indirect-fire missile launchers, slow firing units like the Novax Defense Satellite, T3 sniper bots...
You get the idea.

This is especially important when considering the UEF t1 arty's rate of fire. A firing clock would make them much easier to control, in addition to the other mobile T1 mortar tanks.
Typical Voodoo Edition Map Dialog:
Master_lee wrote:Varaxis ist loser vote all my maps 1 !!! he cant make maps noob go home !!!!!!

Padfoot141 wrote:Terrible map. Spawn with 6 commanders and there are civillians with fatboys.

Master_lee wrote:Padfoot141 go home loser ! go play thermo !
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Re: T1 Mobile Artillery Needs a Firing Clock

Postby Veta » 11 Mar 2013, 02:09

+1
FA is a game of economic micromanagement (what StarCraft players mistakenly call 'macro') and tactical trumping (e.g. T2 PD countering T1 Spam).
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Re: T1 Mobile Artillery Needs a Firing Clock

Postby FunkOff » 11 Mar 2013, 02:41

Fervor and fobo fire quickly enough that it's kind of pointless... the lobo, sure, and maybe the medusa.
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Re: T1 Mobile Artillery Needs a Firing Clock

Postby Raghar » 11 Mar 2013, 21:10

It would make things too easy. Experienced players doesn't need this anyway because they learned the timing already.
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Re: T1 Mobile Artillery Needs a Firing Clock

Postby FunkOff » 11 Mar 2013, 22:09

Raghar wrote:It would make things too easy. Experienced players doesn't need this anyway because they learned the timing already.


I disagree: It wouldn't change anything. Not a damn thing.
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Re: T1 Mobile Artillery Needs a Firing Clock

Postby A_vehicle » 12 Mar 2013, 03:57

Raghar wrote:It would make things too easy. Experienced players doesn't need this anyway because they learned the timing already.


That is cute. Actually, you may be right. But for the newbz and newcomers discouraged with Starcraft 2's lack of scale, I think we need to make them more user friendly. This is a growing community, as far as I can tell, so this would help out more than you would expect.
Typical Voodoo Edition Map Dialog:
Master_lee wrote:Varaxis ist loser vote all my maps 1 !!! he cant make maps noob go home !!!!!!

Padfoot141 wrote:Terrible map. Spawn with 6 commanders and there are civillians with fatboys.

Master_lee wrote:Padfoot141 go home loser ! go play thermo !
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Re: T1 Mobile Artillery Needs a Firing Clock

Postby Raghar » 13 Mar 2013, 03:47

Slowdowns after half hour of playing, or on large maps with a lot of units, would hurt newcomers more. If you want it to be newbie friendly, release it as a noncommercial freeware, get source code and repair bugs.

Newcomers might actually also appreciate some in game tutorials and a smart AI that would teach them some skills. (Of course there is that small problem of AI not removing dead units from a list...)
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Re: T1 Mobile Artillery Needs a Firing Clock

Postby A_vehicle » 13 Mar 2013, 18:15

Raghar wrote:Slowdowns after half hour of playing, or on large maps with a lot of units, would hurt newcomers more. If you want it to be newbie friendly, release it as a noncommercial freeware, get source code and repair bugs.

Newcomers might actually also appreciate some in game tutorials and a smart AI that would teach them some skills. (Of course there is that small problem of AI not removing dead units from a list...)


That doesn't change the fact that the T1 mobile arties need firing clocks though.
Typical Voodoo Edition Map Dialog:
Master_lee wrote:Varaxis ist loser vote all my maps 1 !!! he cant make maps noob go home !!!!!!

Padfoot141 wrote:Terrible map. Spawn with 6 commanders and there are civillians with fatboys.

Master_lee wrote:Padfoot141 go home loser ! go play thermo !
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