### Balance Test Mod.

Posted:

**28 Feb 2013, 23:41**Some key points :

- Aurora are easier to handle.

- Shields overlap damage for structures is now 15% instead of 50%.

- Billy cost changes.

- Cybran Carrier : projectile now tracks, turn rate = 12

- Firebeetles damage = 3500 (from 4500), improved bomb behaviour

- SCU:

__Aeon SCU : gun upgrade gets +10 range (=40), cost adjusted to 1250 mass (from 800), 36000 energy (from 30000), 3600 buildtime (from 2400); tooltip updated.

__UEF SCU : high ordnance upgrade gets + 10 range (= 35); tooltip updated.

__Cybran SCU: weapon upgrade gets + 10 range (= 35), tooltip updated; EMP upgrade cost reduced to 1000 mass (from 1500) and 2400 buildtime (from 4800) ; AOE = 3 (from 2.5), duration = 4 (from 3) ; ProjectileLifetimeUsesMultiplier becomes = 1.30 (from 1.15).

__Sera SCU: nano upgrade cost = 2500 mass (from 1500) because it adds 14000 HP to the health of the unit.

Overcharge cost = 4500 mass (from 3000), energy cost = 270 000 (from 200 000), buildtime = 10000 (from 9000)

Sensor upgrade : mass cost = 800 (from 1000), energy = 36000 (from 2000), new vision radius = 36 (from 45), new omni radius = 60 (from 80), adds +10 range to main weapon (but not Overcharge weapon), tooltip updated

- ASF:

__Aeon ASF : HP = 1750 (from 2500), mass cost = 350 (from 400), wreck mulitplier = 0.45 (from 0.9)

__Cybran ASF : HP = 1700 (from 2450),mass cost = 350 (from 400), wreck mulitplier = 0.45 (from 0.9)

__UEF ASF : HP = 1850 (from 2600), mass cost = 350 (from 400),wreck mulitplier = 0.45 (from 0.9)

__Sera ASF : HP = 1800 (from 2550), mass cost = 350 (from 400),wreck mulitplier = 0.45 (from 0.9)

- SAMS (almost same changes for all): Health = 7000 HP (from 10500), DamageRadius = 1.5 (from 0); Muzzle Velocity = 45 (from 30, except Seraphim, remains at 100)

- T3 artilleries = - 20% mass

__Aeon Emissary (uab2302): 73200 (from 91500)

__Cybran Disruptor (urb2302): 69600 (from 87000)

__UEF Duke (ueb2302) : 72000 (from 90000)

__Seraphim Hovatham (xsb2302):70800 (from 88500)

- Game Enders (except Sacthis) = -25% mass cost

__Salvation (xab2307) : 202500 (from 270000)

__Mavor (ueb2401): 224775 (from 299700)

__Seraphim Yolona Oss (xsb2401) : 187650 (from 250200)

Cybran Frigate : AA weapon damage = 4 (from 3) = 16 DPS (from 12), muzzlevelolicty = 60 (from 45)

Cybran Destroyer AA weapon damage = 10 (from 2) = 60 DPS (from 12).

- Aeon SCU : gun upgrade gets +10 range (total = 40; Aeon has a slight advantage over the other SCU for their default weapon)

- T2 units buff :

Obsidian : +0.3 speed (2.6> 2.9)

Rhino : +0.5 speed (2.7>3.2)

Pillar : +0.3 speed (2.7>3)

Ilshavoh : +0.2 speed (2.6>2.8)

+100 HP to Hoplites.

- Cybran ACU regen rate : 15 -> 18.

- Titan heath & shield inverted.

- Hopefully final game colors

.

- Increased turret yaw pitch of the mantis so it can hit while moving.

- Fixed multiple AI problems in the lobby (TML randomness cut off, options not visible to players).

- Removed the avatar panel when viewing a replay.

- Added a popup when the stats are not available at the end of a game. (ie. you die first, quit before the end of the game and observers are off).

All the changes in details :

https://bitbucket.org/thepilot/forged-a ... ommits/all

- Aurora are easier to handle.

- Shields overlap damage for structures is now 15% instead of 50%.

- Billy cost changes.

- Cybran Carrier : projectile now tracks, turn rate = 12

- Firebeetles damage = 3500 (from 4500), improved bomb behaviour

- SCU:

__Aeon SCU : gun upgrade gets +10 range (=40), cost adjusted to 1250 mass (from 800), 36000 energy (from 30000), 3600 buildtime (from 2400); tooltip updated.

__UEF SCU : high ordnance upgrade gets + 10 range (= 35); tooltip updated.

__Cybran SCU: weapon upgrade gets + 10 range (= 35), tooltip updated; EMP upgrade cost reduced to 1000 mass (from 1500) and 2400 buildtime (from 4800) ; AOE = 3 (from 2.5), duration = 4 (from 3) ; ProjectileLifetimeUsesMultiplier becomes = 1.30 (from 1.15).

__Sera SCU: nano upgrade cost = 2500 mass (from 1500) because it adds 14000 HP to the health of the unit.

Overcharge cost = 4500 mass (from 3000), energy cost = 270 000 (from 200 000), buildtime = 10000 (from 9000)

Sensor upgrade : mass cost = 800 (from 1000), energy = 36000 (from 2000), new vision radius = 36 (from 45), new omni radius = 60 (from 80), adds +10 range to main weapon (but not Overcharge weapon), tooltip updated

- ASF:

__Aeon ASF : HP = 1750 (from 2500), mass cost = 350 (from 400), wreck mulitplier = 0.45 (from 0.9)

__Cybran ASF : HP = 1700 (from 2450),mass cost = 350 (from 400), wreck mulitplier = 0.45 (from 0.9)

__UEF ASF : HP = 1850 (from 2600), mass cost = 350 (from 400),wreck mulitplier = 0.45 (from 0.9)

__Sera ASF : HP = 1800 (from 2550), mass cost = 350 (from 400),wreck mulitplier = 0.45 (from 0.9)

- SAMS (almost same changes for all): Health = 7000 HP (from 10500), DamageRadius = 1.5 (from 0); Muzzle Velocity = 45 (from 30, except Seraphim, remains at 100)

- T3 artilleries = - 20% mass

__Aeon Emissary (uab2302): 73200 (from 91500)

__Cybran Disruptor (urb2302): 69600 (from 87000)

__UEF Duke (ueb2302) : 72000 (from 90000)

__Seraphim Hovatham (xsb2302):70800 (from 88500)

- Game Enders (except Sacthis) = -25% mass cost

__Salvation (xab2307) : 202500 (from 270000)

__Mavor (ueb2401): 224775 (from 299700)

__Seraphim Yolona Oss (xsb2401) : 187650 (from 250200)

Cybran Frigate : AA weapon damage = 4 (from 3) = 16 DPS (from 12), muzzlevelolicty = 60 (from 45)

Cybran Destroyer AA weapon damage = 10 (from 2) = 60 DPS (from 12).

- Aeon SCU : gun upgrade gets +10 range (total = 40; Aeon has a slight advantage over the other SCU for their default weapon)

- T2 units buff :

Obsidian : +0.3 speed (2.6> 2.9)

Rhino : +0.5 speed (2.7>3.2)

Pillar : +0.3 speed (2.7>3)

Ilshavoh : +0.2 speed (2.6>2.8)

+100 HP to Hoplites.

- Cybran ACU regen rate : 15 -> 18.

- Titan heath & shield inverted.

- Hopefully final game colors

.

- Increased turret yaw pitch of the mantis so it can hit while moving.

- Fixed multiple AI problems in the lobby (TML randomness cut off, options not visible to players).

- Removed the avatar panel when viewing a replay.

- Added a popup when the stats are not available at the end of a game. (ie. you die first, quit before the end of the game and observers are off).

All the changes in details :

https://bitbucket.org/thepilot/forged-a ... ommits/all