by MushrooMars » 02 Mar 2013, 03:45
Thanks for including my hovertank tweak! I've always been disappointed with Auroras because of their wierdness.
Also, I must note that a lot of hovertanks are a bit OP now because of this. The Blaze and Riptide now murderize slower tracking ships now.
Edit: As for SAMs, I'm not sure if this is possible as I have never mucked about with projectile logic, only aesthetics, but I'm sure there's a way you can tell the projectile to just pick the nearest enemy air target once their primary target is destroyed. Just transplant the targetting code for SAMs into the missile itself, tweak some values and bing-badda-bang, you have overkill-correcting missiles.