by pip » 24 Mar 2013, 18:48
Ok since it's final release candidate for the patch, i checked it, especially the last added changes. There is a small mistake, either because of me or because of the order in which changes to SAM were applied :in any case, SAMs end up not having targetting priority for experimentals (except Aeon, for some reason).
I'm posting the proper SAM bp again, along with a modified tooltip file from which i removed the line saying that the Seraphim ACU 2nd restoration field level adds health to nearby units.
I also changed description of Hoplite from heavily armored unit to : "Lightly armored rocket bot. Designed to engage and destroy heavier armored units from a distance".
Finally, in order to make the Chrono Dampener be useful against t2 and t3 units, and with a range upgraded ACU, I believe it should have 35 range (same as range upgrade). I'm adding the bp too, just in case, even if Brainwashed didn't add this. I believe 22 range is useless at late t2 and early t3, where it can be a useful upgrade for its current price. I suspect without a range increase, the upgrade will still never be used despite being cheaper.
Up to Zep to add it or not.
And final words : in many aspects, from improved scorebaord, lobby options, support for 3596, better balance, more options in late game, bugfixes, etc, it will be a super complete patch. It's a huge improvement for the game.
Hopefully it will be approved by the majority and I hope nothing wrong will come up from the ASF / SAMs adjustments : just be sure to be smart and spread your bombers and gunships if you use some in a base defended by SAMs. SAMs were not changed much against spread out planes, just improved against blobs.
- Attachments
-
- final tweaks.zip
- (118.69 KiB) Downloaded 198 times