Firestarter wrote:Just did a little test - looks good at the moment. Was nice to be able to contend a little bit with air using cybran navy - eg destroyers were capable of killing T1 bombers without too much damage. Still got killed a bit by air but that's just cos of my poor strategy!
Actually, I ran additional tests for the buff to Cybran navy. Destroyer AA works fine, not too good, not too weak. However, Frigates still miss most of the time when the target flies at more than 12 speed, i.e. every aircraft except gunships and t1 bombers. Since my change is about giving them "real 16 DPS" against most threats (not just gunships), the turn speed of the projectile needs to be buffed more than what I thought, so that most projectiles can hit torp bombers for instance. It's the same projectile as the aircraft carrier, but the aircraft carrier has a much higher muzzle velocity so that's why it works better than frigates.
So the projectile CAAAutocannon01 needs to be adjusted:
TurnRate = 25 (instead of 12). With these values, Frigates are as efficient against torp bombers as they are against gunships = 16 "almost true" DPS. Aircraft carrier will miss even less, but still not 100% perfect accuracy against ASF, which is not a problem since these are nerfed.
@Dstojkov: the mantis turret turn speed was already buffed to 90 by GPG, and speed is indeed 3.7. Even though mantis are still at a disadvantage while engaging moving tanks, Cybran will recieve several buffs in 3622 : ACU with 3 hp / sec more regen, better firebeetles, Hoplites with more HP and faster Rhino. Maybe it's enough and making Mantis stronger would really be too many buffs at the same time (not to mention cheaper medusas from last patch).