by skakarn » 17 Mar 2013, 20:58
Aurora are still are still getting stuck , and if they are not , they move backward at reduced speed .
its really hard to kite this way , it is suposed to be able to get uses of its range but .
low hp
back reverse speed at best
not enough damage .
now , about the aurora tanking ration and t1 in general .
a tanking ratio is determined by some factors :
-the damage the tank receive
-the damage the tank give
-the damage that is avoided ( strafe )
first of all , as your auroras gets stuck ,they are sitting ducks and die
second , the damage it gives is either not satisfying because the enemy will be able to swiftly kill the aurora before that aurora kills it
third , a commander with gun upgrade will oneshot auroras , others tanks are 2 shot , meaning you need at least two auroras to apply half the damage two other t1 will do , because they take their beating and smile where others take advantage of the natural damage they can receive
fourth a commander will 2 shot with normal gun an aurora , others , 3 shots , meaning you need at least three auroras to match the number of shots a commander send to kill other tanks , exept of course that they can try to manouver and dont get stuck with a smile .
So , differents points of view :
get the 360 turret , will allow them to dodge like other do
let aurora gun be buffed to deal more damage so the tanking ratio goes in favor of dps
or raise aurora hp wich is not the plot
buff aurora ! (id like 360 degree turet)
for asf :
i pulled some , didnt saw them cause they were already down , t1 busted them , ill check more later
done a test with pip :
if you repetivly give orders to them , they get stuck , if you only go back they dont , meaning theres still problems but gets better