by BRNKoINSANITY » 16 Feb 2013, 00:52
I think the argument can safely be made that one of the main causes of lag, especially on large maps and Seton's, is ASF spam. You can debate whether it is the engineers initializing, pathfinding, or strictly the huge numbers but in any case it is the air. As the community is gaining players we are getting more people with less than perfect computers, and it would be nice to ease the burden on them and the players stuck in lagging games by doing something with the air problem.
Proposal--- Increase the cost of ASF only (not t1 or t2) by anywhere from 10% to 50%, and at the same time increase HP and DPS by 10-50%. This way the balance for a given mass value is the same, performance of one faction vs another is unaffected (speed and handling is the same), and responding to threats like T4 and strat bombers is not changed at all.
If we voted in, say 30%, there would be 30% less ASF on the map and 30% less engineer stop and start, but you would not change the actual amount of firepower or response time at all. Also, since t1 Inti would not be changed, you still have a fast early game response to air threats.
I think this would do a lot to help with the -2 and -3 speeds we see regularly on Seton's in the late game where currently 300-500 ASF are engaging.