by Poch » 16 Feb 2013, 12:05
I find it crazy to hear people saying ML has to be buffed. It is really easy to rush, very hard/impossible to counter (when ennemy rushed it and youre still at T2 - no cheap or fast outrange - no omni - unit spam do not really helps), the stealth is AWESOME and you can't just get omni everywhere. In some way getting a spider is easier than getting omni ^^ Omni energy cost in insane. As a cybran vs UEF, i will never worry about omni if i get a T2 radar in front of my base and decent scouting informations on ennemy base. As any other race playing against cybran, i feel obsessed with the need of an omni radar, right here, right now. Can even omni match the range of a T2 arty ? By the way, being a fan of T2 arty, i almost never seen them killing a spider, it just walks too fast. Fatboy is slain in pieces by T2 artys but not spider.
When spider pops out in front of defense line, even well defended ones, if it has the smallest T1 army with it, it will just make a huge hole and penetrate base. It is the single unit that alone, has winned the most important number of games i can recall of. How much mass do you need to get the T3 land facs + enough percies to counter it ? How much mass if you just rush it as cybran ACU builder ? Since SC1 beta, that feeling has always been there.
At the beginning of FA times you had 2 great winning strategies as a back player : get a spider on front at minute 15, or get a nuke at minute 15. I'm convinced those strategies can still work, by the way ^^
The old times on Setons where you had that spider on minute 12 to 18 and no one was near ready to handle it, always felt like "OMG we are all dooomed"... I dont know, even in late game, spider is very effective because of its stealth hability and of his very powerfull laser. It has drawbacks, but spiders just work fantastic i find. Never thought of them as weak units, they are somehow limited, but you just have to use it as it is supposed to be : surprise attack in front or back of ennemy base, when he is looking elsewhere ! It is the kind of unit that makes you sacrifice a T3 bomber just to take out ennemy radar prior attacking.
Dont talk to me about scouting, you can't scout EVERYTHING, especially when it comes to allow long range firing on stealth units.
After minute 15 of any games (and before 30), if ennemy has been quiet for like a few minutes and than last fight was with T2 units, i am always scared / horrified / traumatized by thinking "maybe he stopped all eco since last time i scouted him and ... wait ! He could have popped a ML while a built a bunch of T2 crap units... I am done !"
So late game, maybe less usefull, but i'll aways find it more usefull than a fatboy (just good for support, not for front line pushing), and cybrans have maybe the most awesome and complementary / affordable front lines XP of the games. Give UEF a very good close combat unit before buffing ML even more, when cybran has already super effective T4 gunship, super effective T4 arty (megalith), and super effective T4 close combat unit.
Even a GC which was originally designed to be "the most resistant and hard to kill unit of the game" loses HP at a very fast rate when facing a spider. If you buff ML as a more effective support, then you have to nerf its primary weapon damage, commander sniping is just too easy with ML on early T3.
My 2 cents ^^
Last edited by
Poch on 16 Feb 2013, 12:09, edited 1 time in total.