Soulreaper veterancy nerf & HARMS hp nerf.

Soulreaper veterancy nerf & HARMS hp nerf.

Postby Ze_PilOt » 15 Feb 2013, 18:25

All in the title.
Nossa wrote:I've never played GPG or even heard of FA until FAF started blowing up.
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Re: Soulreaper veterancy nerf & HARMS hp nerf.

Postby ColonelSheppard » 15 Feb 2013, 18:35

I never had problems with HARMs or Soulripper, i dont think they should be changed in any way
Last edited by ColonelSheppard on 15 Feb 2013, 18:48, edited 1 time in total.
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Re: Soulreaper veterancy nerf & HARMS hp nerf.

Postby Ze_PilOt » 15 Feb 2013, 18:41

It's not a voting forum. It's only for discussing the viability and numbers.
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Re: Soulreaper veterancy nerf & HARMS hp nerf.

Postby BRNKoINSANITY » 16 Feb 2013, 01:48

The ripper is not that great at sniping single targets (not as good as czar or Sera t4 bomber) and is easily shot down by ASF swarm or a lot of flak... I think the easy vet comes mostly from the spread out firing pattern affecting swarms of t1 engies. As things stand the Ripper seems pretty balanced to me.
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Re: Soulreaper veterancy nerf & HARMS hp nerf.

Postby Lu_Xun_17 » 16 Feb 2013, 02:00

ColonelSheppard wrote:I never had problems with HARMs or Soulripper, i dont think they should be changed in any way


Did you ever reached the T4 stage Sheppard? :mrgreen:
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Re: Soulreaper veterancy nerf & HARMS hp nerf.

Postby ColonelSheppard » 16 Feb 2013, 02:02

yes, but harms are killed by a Galaxy & souldripper should be killed BEFORE it is over you base :)
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Re: Soulreaper veterancy nerf & HARMS hp nerf.

Postby JeeVeS » 16 Feb 2013, 03:45

http://www.youtube.com/watch?v=E6CRSWp4j7U#

Even with nerfed veterancy they'll still have the same air crash damage lu. =p
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Re: Soulreaper veterancy nerf & HARMS hp nerf.

Postby Seleucus24 » 16 Feb 2013, 07:39

Played a lotta T4 games, soul ripper seems fine. Lasts a little longer but has lower concentrated DPS. Only issues arise when a Phantom rushes one and gets the free HP boost from killing engineers.
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Re: Soulreaper veterancy nerf & HARMS hp nerf.

Postby Stratocaster » 16 Feb 2013, 08:02

If the HARMS didn't have so much HP, I wouldn't resort to [cheap] ground attack tactics with anything with AoE. It seriously outclasses every naval unit (without resorting to ground attack). If it gets a HP nerf, it should be submerged a bit deeper so it doesn't get damaged by Sera T1 arty, battleships, etc. firing at the surface of the water just above them.
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Re: Soulreaper veterancy nerf & HARMS hp nerf.

Postby RK4000 » 17 Feb 2013, 14:04

The Soul Ripper is just fine as is, it's rediculusly expensive and takes quite a bit of skill to even keep it in the air, despite it's huge HP pool. If you don't Ctrl-K your T1 engineers when you see it coming that's your problem :roll:
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