Soulreaper veterancy nerf & HARMS hp nerf.

Re: Soulreaper veterancy nerf & HARMS hp nerf.

Postby ColonelSheppard » 17 Mar 2013, 15:56

every PD in this game is countered by range, due there are no long-range torpedo weapons it would be completely flawed logice to make them imune to surface weapons, because you would have to nerf them that they are countered by subs them and that would be bullshit as they are the counter to subs themself, so you should just put them to the surface so everybody can see that you can destroy them with cruisers or battleships
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Re: Soulreaper veterancy nerf & HARMS hp nerf.

Postby Veta » 17 Mar 2013, 16:41

ColonelSheppard wrote:every PD in this game is countered by range, due there are no long-range torpedo weapons it would be completely flawed logice to make them imune to surface weapons, because you would have to nerf them that they are countered by subs them and that would be bullshit as they are the counter to subs themself, so you should just put them to the surface so everybody can see that you can destroy them with cruisers or battleships

this
FA is a game of economic micromanagement (what StarCraft players mistakenly call 'macro') and tactical trumping (e.g. T2 PD countering T1 Spam).
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Re: Soulreaper veterancy nerf & HARMS hp nerf.

Postby CocoaMoko » 17 Mar 2013, 18:04

I could see where Shepherd and pip are coming from, but that doesn't really fit the role of HARMS. As was mentioned, it's an ambush system, meant to be underwater.

I still stand by my suggestion, of not hitt-able by surface fire and less health.

However, Shepherds and pips suggestion would be good, as long as the HARMS outranges all destroyers, so that it's counter then becomes cruisers and BS, or Torrents. But, as has been brought out, that's less of a cybran thing and more of a UEF style thing. Meh, but still, have it targettable and on the surface is the only other option, though definitely not as preferable as having it fulfill it's intended role.

However, torp launchers are not PD, and comparing them to PD isn't completely valid. Because then we would have to apply similar logic to AA. You can kill t3 pd with outranging land, sure. But there is no "outranging" air attack against AA.
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Re: Soulreaper veterancy nerf & HARMS hp nerf.

Postby Plasma_Wolf » 17 Mar 2013, 18:25

The first thing that has to be changed is to make them actually targetable by surface weapons while they're being built. As long as that is not the case, this discussion is skewed.
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Re: Soulreaper veterancy nerf & HARMS hp nerf.

Postby ColonelSheppard » 17 Mar 2013, 18:45

Skilzat99X wrote:However, torp launchers are not PD, and comparing them to PD isn't completely valid. Because then we would have to apply similar logic to AA. You can kill t3 pd with outranging land, sure. But there is no "outranging" air attack against AA.

you can outrange a ground PD covered AA by land/navy, but you cant outrange a sam/cruiser covered HARMS with air

S-H-E-P-P-A-R-D :|
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Re: Soulreaper veterancy nerf & HARMS hp nerf.

Postby CocoaMoko » 17 Mar 2013, 22:51

ColonelSheppard wrote:
Skilzat99X wrote:However, torp launchers are not PD, and comparing them to PD isn't completely valid. Because then we would have to apply similar logic to AA. You can kill t3 pd with outranging land, sure. But there is no "outranging" air attack against AA.

you can outrange a ground PD covered AA by land/navy, but you cant outrange a sam/cruiser covered HARMS with air

S-H-E-P-P-A-R-D :|

Battleships kill SAMS/cruisers :)

Although it would be nice to have a long range mobile torpedo unit. Ahh, dare to dreammmm
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