I agree that the steps to tackle this in a clean way are:
1) remove buggy/unintended behaviour (ground fire able to hit HARMS)
2) reassess balance
3) tweak stats as necessary
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ColonelSheppard wrote:you are talking about buffing them why everybody else wants to nerf them, did you notice that?
Wakke wrote:I agree that the steps to tackle this in a clean way are:
1) remove buggy/unintended behaviour (ground fire able to hit HARMS)
2) reassess balance
3) tweak stats as necessary
pip wrote:Imo, HARMS should be targettable by surface weapons but have more HP (not less), around 13500 (that's twice a Destroyer HP, it's fair enough for 3000 mass and the inability to move). It'll be much more vulnerable, because stealth won't work (it's a structure, once seen, it's on radar)and any naval unit would be able to damage it without having to use the ground attack trick.
Thus you can counter HARMS more easily with battleships and Cruisers (even some destroyers) but it will take time to kill them and meanwhile they can protect underwater space (repel t3 sub spam for instance). If you give less HP AND make it targettable by surface weapons, it'll be a total waste of mass.
Also, the Cybran player will need Battleships of his own to counter the enemy fleet and can't just make pd creep underwater in impunity, so it's a good way to add diversity to late gazme sea battles.
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