brn4meplz wrote:I wasn't gonna post here because these changes wouldn't really effect me. But I'm pretty sure the HARMS costs 3k mass. And doesn't move, and sits at the surface so anything with more then 0 area damage can kill them.
These arguments about ground firing or not ground firing becaus their navy then kills you are meaningless. Ground fire is effective. Period. The unit can't move and every 3k mass in HARMS is 3k mass that isnt in mobile units to fight your navy.
As long as the body of water your fighting in is greater then 80 range I don't see the issue.
I could see the HARMS being an issue if it sat on the sea floor and only died to torps, but that's not the case. I'm actually surprised the balance proposal wasnt to have it sit Lower in the water.
I'll state once again: every shot your battleship takes at a HARMS is any extra shot their battleships take at yours. So, let's see, the highest DPS (
http://faforever.com/faf/unitsDB/unit.p ... 02,URS0302) for battleships is 225. Which means it will take almost 50 seconds to kill this, and this is assuming that all the projectiles make contact (which they often don't). 50 seconds per battleship for each HARMS means that's 50 seconds the enemy battleships subs or even friggin destroyers have to pummel your battleships. Use your cruisers to kill the HARMS? They get obliterated in one or two hits by enemy battleships.
And let's not forget that everything is forced to stand still in ground attack mode, making them even easier targets. Even a handful of flippin cruisers can hit them at this point.
Oh, and let's not forget that IN that 50 seconds per HARMS (you'll probably have more than one battelship, so let's say max 20 seconds each), the enemy has a handful of SCU on the seabed which also cannot be hit, building even more HARMS. So by the time you kill a few, either more have taken their place, OR, you now have to manually target the new/building HARMS. And all the time you have to micro the ground attack coordinates you're not microing or paying attention to other things you should.
Unnecessary micro, basically an exploitation of the games engine moreso than a gameplay feature. All around ridiculous. So no, your hypothetical "i dont see the problem" based arguments are meaningless in fact. When you dress the scenario up all pretty and nice of course you can counter HARMS with ground-targetting whatever. Forget those made up scenarios, I provided a replay which has only been viewed by 4 people ahah, which shows just how cheap present HARMS are in real-world situation. And that's only one example. And it's a shame that presently the vote is not in favor of at least the HP nerf. I suppose masses of uninformed opinions are going to win out over a few opinions that actually make sense.
Oh well, either way, I'm sure it wont....*sunglasses* HARM the game. YEEEEAAAAAAAAAAA