Skilzat99X wrote:
Skilzat99X wrote:Difference is T3 PD can be hit by MML, TML, mobile arty, other T3 pd, bombers. HARMS can be hit by...torps
actually everything you just said, can hit both... Harms can be hit by t3 PD even... soo ALL that PLUS Anything that does the slightest AOE damage, t1 UEF frig, t1 arty units, t1 bombers, lots of fun things kill harms. Battleships mostly.
ZLO_RD wrote:agree for small nerf Soulreaper..
not agree about harms, cybran have nothing else in late navy
Cybran have one of the BEST late navies in the game.
Few people know that t2 Dessies can kill t3 sera subs in groups with ease in full on attacks(unless kited) (read: the serasubs have to work around them, and can't just charge in) and if you mix t3 sonar, now the serasubs have to take torpedos in the face to get close to see the enemy.
Also they have t3 sonar that hides the whole thing, they have t2 subs that in numbers > t3 sera subs
There battleships have good range, great rates of fire, they can send in groups of bricks under water that can practically stop incoming torpedo fire and protect your boats.
They have the megalith, which is the king of underwater torp defense and offense, and moves FASTER underwater!
if you have never been attacked by a player mixing t3 sonars, with battleships, with support navy, you havn't been playing anyone good with cybran... its ALL about the stealth.
The steath boat spews anti torps also. whats not to like?
Always always kill radars when your cybran
Also, Currently you never need anything else once you get to battleships, if you have say 5 or more, with the high rate of fire, someone spaming subs on you doesn't have a chance if you start ground firing... (yea cheap, but everyone does it, so its part of the game till those subs figure out how to go a little deeper.)