ColonelSheppard wrote:I'm against this, it would make the T1 game more static and auroras op
I really dont see why it would make aurorers op its not changing anything about the way they work. But you are saying that more people would want to play aeon because they would be the only t1 land units of engaging on sea. I dont think it would be so drastic. They still wouldnt pack the punch of the artillery so you wouldnt get drops that just land of your coast and insta annihilate your ship yards. In my mind aurorers could do with somthing else highlighting this advantage since pound for pound they end up loosing against the other races anyway.
Tanks would close in fast, and pop them in da face. No running
Thats why you give them a small range increase encouraging players to use the unit differently. Also we are talking about a deploy time thats somthing around half of that of the T3 artillery. Its really just somthing to stop the mechanic of suiciding them through a base and having that be such a massivly cost effect tactic.
(needs new models and animations?).
No you would just add the small timer (yellow bar)
I'm also against this. It slows down the game too much.
I understand your concerns dude. The proposal is drastic. But I personaly beleive that the beauty of this is the knock on effects it will have. People oftern complain about T2 land and its effective roll. This would reward tech more and encourage diversity in the game as the relative extra dmg you would get from direct fire t2 units would be more valuble.