Make T1 artillery deployables

Re: Make T1 artillery deployables

Postby ZaphodX » 26 Feb 2013, 15:17

GallantDragon wrote:When I see someone use lots of arty, I laugh and cut them to shreds.

T1 arty has tons of very viable, efficient counters. It isn't OP. If anything it's underused, this would just make everyone use t1 tank spam. Also fobo doesn't need ANOTHER nerf.
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Re: Make T1 artillery deployables

Postby Firestarter » 26 Feb 2013, 19:02

Its a shame the survey doesn't include an option to vote for very slightly increased firing randomness, that really does seem like the best (and least game-mechanic-affecting) proposal and the most easily tweaked.
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Re: Make T1 artillery deployables

Postby Crunchy » 26 Feb 2013, 22:59

I know frigates do great against them but i was more thinking of their ability to suicide in and do massive damage from the first and likely second volley to a battleship or something similar

But yeah, I suppose they're stil pretty stopable if you see them coming
Last edited by Crunchy on 27 Feb 2013, 00:00, edited 1 time in total.
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Re: Make T1 artillery deployables

Postby ColonelSheppard » 26 Feb 2013, 23:03

a guy called cpt white wanted to show me the OP-ness of fobos on water

100 Fobos are 19 UEF frigates
i used 10 and lost not one
i dont think there is a big deal to do it with 5
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Re: Make T1 artillery deployables

Postby stalewee » 26 Feb 2013, 23:35

Firestarter wrote:Its a shame the survey doesn't include an option to vote for very slightly increased firing randomness


I'm probably going full retard here, but I can't seem to find a link to the survey. Where is it?
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Re: Make T1 artillery deployables

Postby Crunchy » 27 Feb 2013, 00:01

stalewee wrote:I'm probably going full retard here, but I can't seem to find a link to the survey. Where is it?


http://www.faforever.com/?p=669

69 :)
yeah I'm imature... so what?

your personal link the servey will be at the bottom of the post if your logged in
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Re: Make T1 artillery deployables

Postby stalewee » 27 Feb 2013, 00:10

Ahh, gotcha, need to be logged in with FAF client. Thanks
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Re: Make T1 artillery deployables

Postby ColonelSheppard » 27 Feb 2013, 00:11

stalewee wrote:I'm probably going full retard here, but I can't seem to find a link to the survey. Where is it?

news feed of the FAF lobby
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Re: Make T1 artillery deployables

Postby Gyle » 27 Feb 2013, 01:48

ColonelSheppard wrote:a guy called cpt white wanted to show me the OP-ness of fobos on water

100 Fobos are 19 UEF frigates
i used 10 and lost not one
i dont think there is a big deal to do it with 5


Its not really the point. Any unit is counterable if you have sufficient numbers of the right type of unit in the right place to fend it off with.

The point is how much a player is punnished if a group of t1 artillery manages to breach the outter perimeter of his base. If 7-8 tanks make it into your base on an attack move you will be unlucky to loose a single building. But take in the same amount of arty (for the same price) and they can carve up their opponants base very nicely indeed dishing out enough dmg to potentially swing the battle on a smaller map. Hence why you see peeps on say a roanokes, or other such naval map, building three phim land factories on a near by island, setting zthuee to repeat and just placing the rally point in their opponants base. (Exaggerating slightly but you get the idea).

You may say its a question of role fulfilment and arty is ment to go after the structures. My argument was just is it right they can do it on the move like that.

But the problem will be the huge change to the t1 dynamic. So realistically somthing like this will never make it in. I think the best that people like me, who see a problem, could hope to argue for is a dmg nerf. Was chatting with washy about this and he mentioned the figure of 70% of the current value.
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Re: Make T1 artillery deployables

Postby stalewee » 27 Feb 2013, 01:56

Gyle wrote:The point is how much a player is punnished if a group of t1 artillery manages to breach the outter perimeter of his base.


I'm on the receiving end of this so frequently that it's rather embarrassing, but I still don't think it's a balance problem. I think it's a valid punishment for my poor scouting/drop defence.
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