by pip » 17 Mar 2013, 12:57
After some tests, I don't think Cybran SCU needs real nerf like HP nerf. They really need the extra HP because they are the only SCU that cannot boost their HP with a "cheap" upgrade (shield). Their only way to get more HP is through invisibility upgrade, and it's very, very expensive.
Cybran SCU underwater don't kill your fleet, HARMs do, so it's better to solve the real balance problem instead of altering a unit that has many more roles than just HARMS creeping on Setons.
As for Sera SCU teleporting ability, it's really strong, but it's really expensive. What is the status of the "freeze idea", so that they can't react for 5 or 10 seconds on arrival? Imo, it's not necessary, because if the opponent has half a brain, if he spots a "Seraphim Quantum Gateway", one of the biggest structures in the game, he should say to himself : "there is a high probability of a tele snipe, let's prepare a welcome party".
Last edited by
pip on 17 Mar 2013, 12:59, edited 1 time in total.