hmm ... t1 should be faster than t2 ...
Than lets do this lets t3 be slower than t2 for land and also for air tier so that int faster than asf ( indeed int is lighter than asf )
I like you idea
Forged Alliance Forever Forums
Nossa wrote:I've never played GPG or even heard of FA until FAF started blowing up.
Kof wrote:Sheppard, you're a great man for the sarcastic (and often rude) comments. In relation to your above post:
MIG 21 - went into production in the mid 50s.
Max speed: 2,228 km/h
Eurofighter - went into production in 2003
Max speed: 2,124 km
I could have made the comparison even more extreme by using the MIG 25.
Arx wrote:I agree that T2 units need buffs, maybe on speed and dps not HPs, currently T2 is not like a tech level, but a later phase of T1.
+0.5 speed and +5~10% dps should be enough.
Currently the cost effective of tanks are about:
T1 1.4
T2 1.6
T3 2.0
(I did some math on it and could be wrong)
And we get some units variety from tech level.
Sunny wrote:Arx wrote:I agree that T2 units need buffs, maybe on speed and dps not HPs, currently T2 is not like a tech level, but a later phase of T1.
+0.5 speed and +5~10% dps should be enough.
Currently the cost effective of tanks are about:
T1 1.4
T2 1.6
T3 2.0
(I did some math on it and could be wrong)
And we get some units variety from tech level.
Wow! I agree. T2 tanks are still a even bit better because of micro their HP allows to perform. And T3s are even much much better.
I also did some math, based on focus-firing from both sides worst-case scenario.
viewtopic.php?f=42&t=3087
You can find some sandbox tests there too, including different t2 tanks vs Cyb t1 mixes.
Also note, that T1 is going to win unmicroed.
I would like to see T2 tanks to be slower than T1 but more tanky, like dedicated "land superiority" or "taking certain ground" fighters vs T1 land tanks. Good example is Obsidian, but I would prefer it being even worse in terms of turning around and acceleration and having even more shield/hp, probably less dps. Speed itself might be left comparable to T1. The idea is to make attack with such units more of a commitment. Result: a feeling real heavy tanks, hard-microed, especially vulnerable for air, but soaking alot of damage and "slowly coming to stay for long".
This will keep T1 usable on late stages in game for harassment, but T3 will still be better for some tasks because of longer range (or speed). I would like all heavy T3s to have huge overkill, like Percies, so that they could murder T2 and T4, but T1 could still beat them mass for mass.
This will bring new fun to game. Imagine countering Persival spam with Mech Marine/Lobo armies, or 10-15 T2 tanks rolling over a base with PDs straight or going straight for comm ignoring sea or enemy's T1 spam.
I'm very busy doing my main job, probably if I'll get some time, I'll write a proof-of concept mod.
@MoltarMoltar wrote:You can't use such a small sample size. I could also say that the MIG 21 has a max speed of 2228 km/h, however the SU-35, F-15, F-22 and, SU-27 all have speeds in excess or approaching 3000 km/h, Mach 2.25+. If people are going to make claims you need to include a large enough sample size to handle everything. The above is just an example.
ColonelSheppard wrote:yep... a high tec airplane should indeed be slower than a low tec one, makes perfectly sence
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