3599 cost:
BuildCostEnergy = 5994000,
BuildCostMass = 299700,
BuildTime = 99900,
If it were made to 20% of the cost: 60k, 1,200k, 20,000. It currently costs: 63k 780k 31,500. Same weapon stats, with range down from 0-4000 to 50-330.
Campaign cost:
BuildCostEnergy=945000,
BuildCostMass=81000,
BuildTime=27000,
Campaign weapon: 2 sec between each shot (vs 1.9), 10,000 e drain and e req (vs 2000), 1000 damage (vs 3000), 45 muzzle velo (vs 160), 1.5 fire randomness (vs 0.3), 50-330 range.
- Code: Select all
Weapon={
{
AboveWaterTargetsOnly=true,
ArtilleryShieldBlocks=true,
Audio={ },
BallisticArc="RULEUBA_HighArc",
CollideFriendly=false,
Damage=1000,
DamageFriendly=true,
DamageRadius=7,
DamageType="Normal",
DisplayName="Proton Artillery",
EnergyChargeForFirstShot=false,
EnergyDrainPerSecond=10000,
EnergyRequired=10000,
FireTargetLayerCapsTable={
Air="Land|Water|Seabed",
Land="Land|Water|Seabed",
Water="Land|Water|Seabed"
},
FiringRandomness=1.5,
FiringTolerance=2,
Label="Gun01",
LeadTarget=true,
MaxRadius=330,
MinRadius=50,
MuzzleSalvoDelay=0,
MuzzleSalvoSize=1,
MuzzleVelocity=45,
MuzzleVelocityReduceDistance=325,
ProjectileId="/projectiles/CIFArtilleryProton01/CIFArtilleryProton01_proj.bp",
ProjectileLifetime=100,
ProjectilesPerOnFire=1,
RackBones={
{
MuzzleBones={ "Turret_Aim_Barrel_Muzzle" },
RackBone="Turret_Aim_Barrel"
}
},
RackFireTogether=false,
RackRecoilDistance=-20,
RackReloadTimeout=0,
RackSalvoChargeTime=0,
RackSalvoFiresAfterCharge=false,
RackSalvoReloadTime=0,
RackSalvoSize=1,
RackSlavedToTurret=false,
RateOfFire=0.5,
TargetCheckInterval=2,
TargetPriorities={
"SPECIALHIGHPRI",
"STRUCTURE",
"TECH3 MOBILE",
"TECH2 MOBILE",
"TECH1 MOBILE",
"SPECIALLOWPRI",
"ALLUNITS"
},
TargetRestrictDisallow="UNTARGETABLE",
TurretBoneMuzzle="Turret_Aim_Barrel_Muzzle",
TurretBonePitch="Turret_Aim_Barrel",
TurretBoneYaw="Turret_Aim",
TurretPitch=0,
TurretPitchRange=45,
TurretPitchSpeed=30,
TurretYaw=0,
TurretYawRange=180,
TurretYawSpeed=90,
Turreted=true,
WeaponCategory="Artillery",
WeaponRepackTimeout=4,
WeaponUnpackAnimation="/units/URL0401/URL0401_aopen.sca",
WeaponUnpackAnimationRate=1,
WeaponUnpackAnimatorPrecedence=0,
WeaponUnpackLocksMotion=true,
WeaponUnpackTimeout=15,
WeaponUnpacks=true
}
}
I don't know how this change managed to get through. I thought it sucked in the campaign, and thought it was only outclassed by a Salvation (surrounded by T1 PGen) in MP. It was significantly better than the Mavor or 3 T3 Arty, though you would really only know in 2x games without air, like Thermo epics. I liked how it was a vehicle, because it could be stealthed and moved, which was especially cool if there were a wall you could use to take cover behind vs bombers and enemy arty.
Play the SupremeDestruction mod and see how crazy drastic changes to game enders make the game. The Salvation is 60k mass in that mod, I think, of course with its destruction toned down.