Scathis.

Re: Scathis.

Postby Ze_PilOt » 16 Feb 2013, 00:49

As it's designed to be a anti-turtle weapon, I find it normal that it works nicely on turtle maps :)
Nossa wrote:I've never played GPG or even heard of FA until FAF started blowing up.
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Re: Scathis.

Postby ColonelSheppard » 16 Feb 2013, 00:50

Ze_PilOt wrote:"Mavor being useful on 81x81, XXX on 40x40",.... Are bad. You want some stats about game played on maps bigger than 20x20 ? It's so anectodical that they should not even be considered to balance anything.

81/81 maps or even 40/40 maps are so INSANELY rarely played, and if they are, then with the restriction "no gamenders :)
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Re: Scathis.

Postby Voodoo » 16 Feb 2013, 01:11

Ze_PilOt wrote:As it's designed to be a anti-turtle weapon, I find it normal that it works nicely on turtle maps :)


Yes it's only a little problem on some turtle maps, so the question would be:

Do we want to nerf the scathis for this maps and make it more unattainable on other maps or
we say let it be, there aren't so many turtle maps.
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Re: Scathis.

Postby ColonelSheppard » 16 Feb 2013, 01:14

do you disagree with the statement that scatis is way better than any other gameender in 95% of all cases?
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Re: Scathis.

Postby Voodoo » 16 Feb 2013, 01:18

ColonelSheppard wrote:do you disagree with the statement that scatis is way better than any other gameender in 95% of all cases?


yes, i disagree

Don't forget that the range of the scathis isn't realy large. All maps which are bigger then 10x10 are a problem for the scathis as you have to go out of your base.
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Re: Scathis.

Postby ColonelSheppard » 16 Feb 2013, 01:22

ok other question: when did you last see a: mavor, paragon or seryolonalwhatever (that can be countered by a flyshit :mrgreen: of its costs but thats another story)
i can remeber a mavor from some phantom game, was still in GPGnet..
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Re: Scathis.

Postby noms » 16 Feb 2013, 01:29

Ze_PilOt wrote:Other game enders are never really useful in a real game. So we should nerf the only "game ender" that find an utility in the game ?

I think we saw during 6 years how useful was the previous scathis was with similar stats to the ones proposed.


Why is there even a game ender that is practical to build for 63k mass?

This is not only a problem on isis but in many 10x10 or 20x20 team games (2v2, 3v3, 4v4 etc) where players have the option of combining their ecos and making one quickly.


Why does Cybran have a 63,000 mass game ender that can reach 80% of a 10x10 map?

Other factions need to make either 3 x T3 arty or a salvation/mavor costing well over 200k mass to get the same destructive power.
Last edited by noms on 16 Feb 2013, 01:38, edited 1 time in total.
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Re: Scathis.

Postby JeeVeS » 16 Feb 2013, 03:24

Wow, I have to agree with zep on this one.
Ze_PilOt wrote:- Balance changes should not be done based on a single map.:)


Especially when that map is the flaming piece of shit Isis.

The fact is Cybran have a weapon that stops people from turtleing. You have to suck it up and come out to fight. If you didn't play predominantly Isis nonsense, you would notice that the scathis has little impact on the game outside of that map.

Like shep eluded to, perhaps some of the other long range weapons should be buffed.

+1 for making scathis amphibious so that noms is never safe.
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Re: Scathis.

Postby noms » 16 Feb 2013, 03:58

I am trying to discourage turtling style play.

It seems everybody agrees that it is a problem on isis and 10x10 maps which are commonly played.

I am proposing a solution by increasing its cost and range (+amphib) so it will be useable on larger maps and not economical to build on smaller maps.

Win-win situation.

Sorry but its just far too cheap at the moment. Just look at the numbers. You dont need replays to understand what is happening.
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Re: Scathis.

Postby Ionic » 16 Feb 2013, 04:24

How many ISIS games end with a scaith? We would be more effective nerfing air to bring the amount of times the game is ended with air closer to the amount of games that are ended with scaiths.
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