by brn4meplz » 18 Feb 2013, 22:25
Ok so this thing doesn;t function like standard EMP.
It doesn't affect Experimentals, It does effect SCU's.
It fires off every 5 seconds or something and disables for 2 seconds I think.
It fires off out to default cannon range(22).
There is no way to control the power consumption, it just fires off on it's own, so a single unit will trigger it. The only way to prevent it from discharging is to set the ACU to Hold fire, which means it won't fire it's cannon at targets either.
I'd propose:
1)a Toggle option. Either Off; no Chrono dampener discharge. Or On; initial Discharge and one every 5 seconds thereafter.
I think thats required at the very minimum.
2) Cost decrease to 1000M, 28000E Build time 1000
3)AoE reduction to 8(from 22) but the discharge location is Point of impact from Commanders gun. So that you're not sacrificing HP to engage T1-T2 units. Also, this would give synergy with the Range upgrade of the Aeon Commander and having all 3 early game upgrades(Range, Rate of Fire and Chrono) would make him quite offensive.
Thats where I'd start with changes. I'd play it through a few times on 5x5 maps and see how it went.