i agree that many commander upgrades are just broken, for example the uef nano (as you said), or the second gun for sera
i'm not sure if moving the upgrades is a good idea, the easier way would be to make the upgrades more useful and be available at fair prices
as example for the uef nano, increase the acu hp by 6000 for upgrading it (same hp as t3), then you got more regen while the guy with t3 has more BP, so it kinda equals (for fair prices ofc)
back to the chrono dampener:
it will cost about twice as much as a gun upgrade for sera/uef/cybran, which is kinda fair for what it is able to do
brn4meplz wrote:It doesn't affect Experimentals, It does effect SCU's.
It fires off every 5 seconds or something and disables for 2 seconds I think.
It fires off out to default cannon range(22).
stunning units 40% of the time means you get a nice speedboost relative to them, you can probably outrun most units and overcharge others
also you're halfways immune to gunship snipes, a flak will enjoy killing gunships beeing emp'd in the air
used wisely this upgrade might be even a bit OP now, but that's what the testmod is for: to test that