Full air switch for fighter/bomber

Full air switch for fighter/bomber

Postby Ze_PilOt » 15 Feb 2013, 18:12

A toggle, kind of like submarines dive or climb command button to make UEF T2 bombers a dedicated fighter. They do it automatically now but only when there are no ground targets. They are not as effective as aeon t2 fighters so dont think they will be OP but would be pretty cool if you had the option to fold their wings in and make them a dedicated fighter to assist in a air fight.
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Re: Full air switch for fighter/bomber

Postby ColonelSheppard » 15 Feb 2013, 18:38

I dont think it is nessesary but as it is an additional feature i dont see any argument against it.
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Re: Full air switch for fighter/bomber

Postby Ze_PilOt » 15 Feb 2013, 18:42

By the way, as any change that is not a simple Blueprint value edition, you will need to provide me the appropriate scripts, I won't have time to make them.
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Re: Full air switch for fighter/bomber

Postby HyperNova » 15 Feb 2013, 21:06

+1 from me. I really hope this happens.
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Re: Full air switch for fighter/bomber

Postby _PG_ » 16 Feb 2013, 02:31

+1 :P
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Re: Full air switch for fighter/bomber

Postby brn4meplz » 17 Feb 2013, 20:32

Just a reminder. Seraphim and Cybran fighter bombers would need this too.
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Re: Full air switch for fighter/bomber

Postby Taffy » 17 Feb 2013, 21:21

It sounds an interesting idea and would like to see it tested out
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Re: Full air switch for fighter/bomber

Postby Batmansrueckkehr » 18 Feb 2013, 11:05

so when you group them and they are swichted to ground fire, what if some interceptors come? they won't shoot back, right? at least as long as you toggle the switch.

would it be better to change their attack priorities? i think if you want to attack ground targets you do it manually anyway and when some air fight is going to happen, well the priority of attacking air first would do the job too.

i think there is no need for the switch but for changing the attack priorities. i dont want to lose my bombers because i have forgotten to toggle the damed switch! :shock:
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Re: Full air switch for fighter/bomber

Postby Godfather » 18 Feb 2013, 11:28

i agree with Bat change the priorities, it should be easier too...

The Main Point of supcom is the macro gameplay, dont start with special buttons, moves, manual extra attack etc.
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Re: Full air switch for fighter/bomber

Postby ZLO_RD » 18 Feb 2013, 12:35

i do not like that swich change ,t2 bombers are nice only because they are convenient to use and micro, they have good antiair dps so you can actually make them and not loose your air to t1 ints, that like tech adwantage...

Even me not sure what i wanted to say, but anyway that change adds more micro wich is VERY bad imo
so many ppl aleady dying cause they can't micro their air against enemy bombers gunships

also priorities are nice as they are cause sera/uef have good antiair dps and they behave like ints when they are idle or on move/attack+move order (not sure about corsair, but it shoots air units by himself too), but if there is a possibility to make them like cybran corsair that will be nice
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