Full air switch for fighter/bomber

Re: Full air switch for fighter/bomber

Postby rxnnxs » 19 Feb 2013, 18:06

The button should be a switch saying: "Prefer Ground/Air units"
And it should also effect the units from the other races as well.
Maybe we can have this then too for T1 AA from cybran as well as for the Cybran T2 Cruiser?! :-)
Because thats the micro you dont like. But kind of different i have to say. Its a Cybran problem in general :geek:

The trouble is for your bombers that you can not click and hit the enemy planes as fast as they vanish under your mouse cursor I guess....
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Re: Full air switch for fighter/bomber

Postby Zock » 20 Feb 2013, 11:35

rxnnxs wrote:The button should be a switch saying: "Prefer Ground/Air units"
And it should also effect the units from the other races as well.
Maybe we can have this then too for T1 AA from cybran as well as for the Cybran T2 Cruiser?! :-)
Because thats the micro you dont like. But kind of different i have to say. Its a Cybran problem in general :geek:

The trouble is for your bombers that you can not click and hit the enemy planes as fast as they vanish under your mouse cursor I guess....


I like this very much. Cruiser may become a little too strong and will need adjusting eventually.
gg no re

ohh! what a pretty shining link! https://www.youtube.com/c/Zockyzock
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Re: Full air switch for fighter/bomber

Postby Lu_Xun_17 » 20 Feb 2013, 11:53

This topic makes me affraid. I think it's a good way to transform fightbombers in the new T2 restorer (the unit that you can stack until winning the game, providing mapcontrol, land control and air control)
What is balanced should not be changed.
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Re: Full air switch for fighter/bomber

Postby Zsombi » 26 Feb 2013, 16:31

+1 from me, But only if all of the other fighter-bombers will get it too. Also, although the main question is only about all-air switch, it would be nice to have an all-ground switch too; so in all there could be 1 switch for mixed, all-air and all-ground targeting mode.
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