by Poch » 16 Feb 2013, 03:50
Hi,
1) I like the first option, because a like to see this weapon as a semi-expensive "problem solver" for semi-inextricable problems where, curiously, this solution fits perfectly !
Do not forget, your ACU has to be in range (= very vulnerable in some maps), and it would encourages brave moves where the player try to move undetected somewhere close to a weak point in ennemy defense and wipes it out. The way the weapon works makes it almost impossible to win a game just by it (countered by a few TMD/shields which are no problem to have at this point of the game). However, by taking out some strategic place it can helps you to effectively move your forces and maybe strike the ennemy where it hurts. (like a foreign base, a navy, or some heavy SAM concentration near ennemy frontier).
2) Maybe you could propose a cost, build time and picture some concrete examples of WHEN in a game it could happen and how effective/usefull/counterable it would be to help people get some number propositions ? The proposition #2 is cool, but depending on "availability", it is nice, OP, or useless ^^ Like it is described, i picture it as a weapon used to kill approaching / moving armies large T2 armies (then it should not be powerfull enough to wipe a full T3 forces with mobile shields, just make a respectable hole in it), or to have some desperate last resort T4 defense which will not blow your entire base. In that case it should be immune to loyalist too and not "just disappear" if it hits a mobile shield, no ? I think tactical missile is already middle/late T2 unless you rush it or you are on a big map. As it is the further upgrade, it should be slightly superior to T2, able to counter early T3 maybe ?
3) Without the missile being able to fire at moving targets, i do not see what kind of "30k+ hp expensive, opportunity, strategic target" i could fire at ? Except very vulnerable sitting ennemy ACU. With that much damage if building speed is OK, you can effectively defend against T4. If it is not moving, which is not likely near your ACU range. So right now, i do not see it, but maybe you can come with some examples of targets / availability ?
Whatever you do with billy, i think it HAS to have more health and become immune to loyalist reflect ability. I don't know what to do about aeon TMDs as they work in a stange way. Other people more competent on the subject could propose something if there is a problem i guess.
I rarely go for tac missile except for getting billy. I think a lot of people don't build it either and are not aware of its real cost/effectiveness. We use T2 static TM i think. Less expensive, and you can fire multiple missiles at once. Maybe you could look at it too to make it more usefull too ? For example, autofiring with a little more power than a T2 MML (big nerf of actual damage) would be GREAT to counter ennmy T2 PD creep without going T2/building, but rather in an offensive way. Or maybe just kill ennemy T2 PD to allow a last T1 assault attempt in early T2 if you are late on getting T2 factorys(mml) or engys.