I submit the map Sentina III for ranked.
The balance tweaks I'm proposing is slightly buffing some t2 units to make this stage of the game a bit more dynamic and less t2 PD creep orientated.
1) t2 main units speed buff : T2 main attack units are simply too slow when compared to other t2 units, or even t1 and t3 units. The goal is to make these units better at raiding / getting map control and also easier to micro when facing an ACU able to overcharge them easily if they can't retreat in time.
Obsidian : +0.3 speed (2.6> 2.9)
Rhino : +0.5 speed (2.7>3.2)
Pillar : +0.3 speed (2.7>3)
Ilshavoh : +0.2 speed (2.6>2.8)
Variations in the numbers are meant to preserve / enhance faction diversity. (For reference, these are close to the speed values in 3599, still slightly lower).
2) +100 HP to Hoplites so that they are not so vulnerable to t1 bombers (especially Sera ones).