by Wakke » 10 Feb 2013, 14:16
I did a lot of sandboxing on fire beetles and my conclusion was they are extremely hard to use in group, even when they get 100% of your micro attention. My findings are the following:
- The new ctrl+k feature that triggers them is awesome and should definately be kept.
- The fact that the explosion of a beetle kills other beetles, who then die WITHOUT an explosion, makes using multiple beetles in group effectively EXTREMELY hard. For example, a T3 factory can theoretically be killed by 5 beetles, but even if there are no enemy units, it is a very micro-intense task to kill the factory with just 5 beetles, as you have to make sure the explosion of a beetle does not touch other beetles.
- It was already hard to use them in these sandbox testings, imagine how impractical it is to use them in an actual battle versus a human player!
My suggestion for the beetles is one of the following:
1) The easy approach:
Make firebeetles that explode not harm other fire beetles. This is the simple solution, and it appears to be a bug that it is not working already. (to be confirmed?)
2) The more interesting approach:
Ofcourse we can not simply make it so that beetles' explosions trigger other beetles into exploding, as that would result in a massive chain explosion before they reach the enemy. However if we provide a toggle button for the beetles to make them explode on death (same in design as for example the stealth button), it is feasible, and even desirable, to allow chain explosions. We call this priming the little f*ckers. By default they are unprimed, so they will not explode when killed. You leave them unprimed until the right moment (ie, when they are near their juicy targets, and away from your other units). And then you prime them. This ensures that all your beetles will die with an explosion.
So in conclusion:
- Beetles have a button to toggle between unprimed (default) and primed.
- When unprimed, beetles do not explode when killed.
- When primed, beetles explode when killed.
- Beetles exploding harm other beetles (as is currently the case), resulting multiple primed beeltes to create a big chain explosion.
Let us untap the potential of this very underused unit!
I respectfully and humbly ask for option 2 to be considered. I unfortunately have no coding experience, so if anyone interested can make option 2) into a mod so we can test, that would be awesome.
Last edited by
Wakke on 10 Feb 2013, 14:46, edited 6 times in total.