Wakke wrote:pip wrote: Your mod has the drawback of making the unit too complicated IMO (very micro intensive).
Maybe, but I'm not sure. Typically you would do the following: move in the fire beetels to attack. When they are close to the enemy and away from your other units, prime them. That's only 1 extra click. And it removes the need to introduce magic fire beetle armor.
Also remember that beetles exploding when shot down also has positive effects: no longer will the beetle be shot down just a few meters in front of its target without a boom.
Magic fire beetle armor? Are you not aware that FA uses "magic" to improve gameplay for several, much more used units:
- t1 arties don't do friendly fire, so all units are "magically" immune to a weapon (and it's not just arties that are immune to their weapons but all the faction's units, following your reasoning, we should abolish this)
- buildings and ACU are "magically" immune to overcharge
- Higher tier units are "magically" immune to EMP.
- Loyalists are "magically" immune to Tactical missiles (and this looks to me much more like a "magic" trick than being immune to your own kind of damage).
- Above all, Loyalists are also immune to their own "stun explosion" which is very close mechanic to the firebeetle death explosion.
And I'm sure the list goes on. I didn't create the armor condition lua, it was created by GPG, it's a part of the game, even if minor.
Why would Cybran engineers be unable to make a t2 device impervious to its own kind of explosion when they did it for the Loaylist? It's not magic, it's just science
Don't forget that it doesn't apply to any of the other cybran units. And don't tell me Firebeetles are not a special kind of unit that justify this sort of small special ability (I prefer this term to "magic").
I see the point of priming a single firebeetle so that it still deal damages when shot. However, if I use several firebeetles, as is usually the case, and prime them all, they will all die and most them among my own troops if i don't miro them like crazy, or i need to prime one or two at a time. It's micro intensive. I understand why you want to do this, but IMO, it's too complicated, and I suspect it would probably make them OP if you use them well, for instance, in conjunction with decievers (there is a reason GPG didn't do this to begin with).
I prefer to keep it simple, and fix what was previously decided : Firebeetles were supposed to be impervious to their own explosion the last time they were changed, but somehow, it didn't work. And they were supposed to work, they still can't hit moveing targets reliably. I fixed that too with some necessary balance adjustments to not make it OP.