Galatic War Relaunch

Re: Galatic War Relaunch

Postby speed2 » 11 Nov 2014, 00:39

Auto recall was problem, anyone could get high rank without problems. It worked well before that. System of autorecall needs to be changed.
I wasnt afraid to go in battle with my highest sera rank before auto recall was added. Then it just started to be annoying that every noob could easily escape without losing anything and that kinda ruined whole galactic war idea.
Also I dont know people that would just be afraid of losing their rank, cause it wasnt that hard to play safely and recall in first signs of trouble. There was always someone else/better (me :D) that could go solve the problem.
So to sum it up, recall as it was, was a bad thing.

Other thing that didnt work was once one faction was enslaved, there was no way for others to win. Most of the territory was lost to AFK attacks just because there was no one to defend it 24/7. I remember we were losing like 3 planets per night because no one of us was online and then during day we wasnt able to play all the time.
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Re: Galatic War Relaunch

Postby Rogueleader89 » 11 Nov 2014, 11:57

As to the problem of nobody being on to defend at different times of the day for some factions, this is largely a numbers issue, and honestly its not a fun one for either of the sides involved, on uef we had people on and sieging planets almost constantly throughout the day/night, some may have been afk but most were actually there and just chatting in aeolus or uef chat or browsing the internet instead of having the fun galactic war games we were hoping for, if you enslave a faction this becomes a larger problem, if your faction has more people than the other factions without enslaving this is a problem.

I think there are a few solutions to this problem, but none that will get rid of it completely, the first and most obvious thing that could be done is to get rid of the enslavement system, I would propose replacing this system with one in which the defeated faction can rebel to retake their homeworld at a high cost, they would gain the credits to reach this cost by hiring themselves out as mercenaries to the other factions, this will likely mean they don't end up working for the faction that defeated them and instead help bolster other factions; which should be a very good thing since a faction that manages to defeat another is probably winning and needs some counter balancing on the opposition. The conquering faction could still be provided with tech of the defeated faction as a reward, maybe throw in tech 1 engis of that faction as reinforcements as well and the reward is well worth defeating another faction and will still create fun play between multiple factions racing to defeat another first, but it is countered a bit by having more enemies to deal with consistantly and if the defeated faction successfully rebels and regains their homeworld the conquering faction no longer has access to this tech (outside of whatever they have already purchased), decreasing the likelyhood that the conquering faction will hire the defeated as mercenaries of their own.

As to how this mercenary mechanic would function, I don't know fully, probably wouldn't want to require that the other factions directly pay for mercenaries, perhaps higher ranks in a faction could have a sort of bounty fund set up that goes to pay any defeated faction player whenever they attack with one of their own players or defend one of their planets successfully (though we have to ensure if that if they can defend alone their loss doesn't impact massively on whether or not that planet falls, don't want more issues with people feeding an enemy); might need a seperate mercenary chat or something aside from the normal private chat channels to coordinate squads.
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Re: Galatic War Relaunch

Postby Sir Prize » 11 Nov 2014, 12:15

Rogueleader89 wrote:As to the problem of nobody being on to defend at different times of the day for some factions, this is largely a numbers issue, and honestly its not a fun one for either of the sides involved, on uef we had people on and sieging planets almost constantly throughout the day/night, some may have been afk but most were actually there and just chatting in aeolus or uef chat or browsing the internet instead of having the fun galactic war games we were hoping for, if you enslave a faction this becomes a larger problem, if your faction has more people than the other factions without enslaving this is a problem.

I think there are a few solutions to this problem, but none that will get rid of it completely, the first and most obvious thing that could be done is to get rid of the enslavement system, I would propose replacing this system with one in which the defeated faction can rebel to retake their homeworld at a high cost, they would gain the credits to reach this cost by hiring themselves out as mercenaries to the other factions, this will likely mean they don't end up working for the faction that defeated them and instead help bolster other factions; which should be a very good thing since a faction that manages to defeat another is probably winning and needs some counter balancing on the opposition. The conquering faction could still be provided with tech of the defeated faction as a reward, maybe throw in tech 1 engis of that faction as reinforcements as well and the reward is well worth defeating another faction and will still create fun play between multiple factions racing to defeat another first, but it is countered a bit by having more enemies to deal with consistantly and if the defeated faction successfully rebels and regains their homeworld the conquering faction no longer has access to this tech (outside of whatever they have already purchased), decreasing the likelyhood that the conquering faction will hire the defeated as mercenaries of their own.

As to how this mercenary mechanic would function, I don't know fully, probably wouldn't want to require that the other factions directly pay for mercenaries, perhaps higher ranks in a faction could have a sort of bounty fund set up that goes to pay any defeated faction player whenever they attack with one of their own players or defend one of their planets successfully (though we have to ensure if that if they can defend alone their loss doesn't impact massively on whether or not that planet falls, don't want more issues with people feeding an enemy); might need a seperate mercenary chat or something aside from the normal private chat channels to coordinate squads.


I can't like your post, so just posting to say I like that idea, interested to see what people who could actually get a game in GW think about it (I joined UEF as an enslaved Cybran towards the end).
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Re: Galatic War Relaunch

Postby Meow » 12 Nov 2014, 15:03

There is a auto-recall thread, why is all of this discussed here instead of there? Tis annoying to open a thread to check for updates and all one finds is a discusion about auto-recall that is out of place.
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Re: Galatic War Relaunch

Postby Dragonfire » 12 Nov 2014, 18:33

Auto-Recall Thread:
/viewtopic.php?f=50&t=6532#p64030

Please take a look at my Galactic War Section at my Resource Overview:
/viewtopic.php?f=45&t=8586&p=81866#p81866
My native language is not english, please correct me, because I want to improve my skills # Resource Overview
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