Currently, there basically isn't any way to bring in a "sub commander" into a GW battle that you also don't already control. (Via the gate)
What I would like to see is the ability for players to bring along a sub commander to assist them in the fight while not under your control. (Like in the campaign missions, such as Rhiza, Fletcher, Dostya, ect...)
Basically an AI commander that joins you in your next fight, with some restrictions.
You have to pay for it. (It should be really expensive for this reason.)
It takes up a reinforcement slot. (You cannot have any other reinforcements in that slot besides the sub.)
It has a cooldown. (Say 5 min after the start?)
Wherever its spawned in the beacon becomes the AI's "main base" for flagging purposes. (Dunno if this is dynamically even possible.)
Can use Sorian AI Turtle for most maps. (Rush for anything 10x10 or smaller.) (Personally I'd prefer at least the Sorian AI, as the base game AI is much worse.)
Now actually doing this is a big risk. For the Sub Commander to actually be even remotely useless, it needs mass. This is less mass for you to use yourself. Secondly, if it dies, you lose the sub. Third, its AI.
Advantages? Some one else to help you pressure enemy, particularly late games or small maps.
If you're fighting 2v1, it lets you call in some one else for your enemies to chew on for a bit.
As for lore wise, new commanders where subbed to more experienced commanders in SupCom 1, so it fits the theme just fine. (People the player subs to are Crusader Rhiza (1 mission), Colonel Zachery Arnold (3 missions), and Elite Commander Dostya. (1 mission))
It may turn out to be a lot of work for little gain, but that is not for me to judge. I think it would be a neat feature if added.