Thats very complicated systems you are offering here sometimes. Lets see the problem is that you can use your acu like in normal 1v1 ladder game. You take it and go attack the enemy. Thats supcom and it is needed. On small maps especially there are some where i can tell you when 2 equl good players play then "no acu no fight" you will lose for sure if you dont use your acu aggressive. SO i think it is part of the game and should stay. On one hand now you tell that the reinforcements replace the acu but thats somehow not the same. I still would like to play like in a ladder game sometimes with acu attacking. So i liked the autorecall system a lot and i think basically it can stay like it is. It is great since it is even better then an acu kill for the winner. Hills of credits for the enemy.
But i was frustrated in this way that we also have people with low rating in our team, i dont want to punish them but those people are punishing me. They buy with level 2 autorecall or simply level up insane and use autorecall all the time with a win rate of 20%. Enemies dont know anymore how to spent their credits ... i had a battle against to 2k rating people together with a 700 rating i was attacking the planet. They knew they would win without efforts, nvertheless they called just for fun insane reinforcements. We had to recal there was not even the smallest chance. Of course they lost credits for this game, but just by killing some bad autorecall high rank people they can attack in the next fights nearly with diamond&gold acu. The autorecall AND the ranking up should be earned somehow and not so easy reachable for simply anybody in my opinion not to feed the enemies with endlesss credits. They can ask the good players for reinforcements any time.
But when it is limited that only good players can reach autorecall then beginners will be in endless loop of destruction and never reach anything. Maybe there should be established a system which automtically forces people to rank up in different ranks and stay there.
An example:
We want to reach the effekt that under 1000 rating people will stay rank 1-3
People between 1000 and 1500 will stay 4-5
And only 1500+ people will be 6-8
To reach such an effekt you can make difference for auto recall on every stage. I will take my win counter example here just to explain no idea if that would be a good solution it is just an example in this case.
When you are rank 1-3 you can buy for 1 victory 3 autorecall
When you are rank 4-5 you can buy 1 autorecall per victory
When you are rank 6-8 you can buy 1 autorecall for 3 wins
Btw there should be added a number next to the autorecalls to show how many you have