I have to admit here that i already recognized this problem, when uef was killed in the last universe because of inactivity. Thats why i asked for giving % to players defending. It happened and now --> basically 1 Player can defend several players in a row and get back % with this. So after win he gets % and losing on another planet % while fighting. Changing the target in next battle will stop this attack and bring back %. This is reducing not much but a bit the effekt of mass players attacking. More bonus cannot be granted because somehow one faction should be able to win a universe. At least with this condition like now a good player can kick away several beginners and can prevent this way losing planets alone against more players.
That people cannot chose the faction anymore would only scare away most of players because i have my templates only for uef so how to play seraphim or aeon, i dont want to built for 4 hours templates again
A limiting Player number is exactly the same. It limits the overall player number of gw since people who want to play a faction which is full cannot join gw.
--------------------------------------------------------------------------
The only solution i see is that for example the faction with lowest ammount of planets will get back double % when defending sucessful. With this the most weak and demoralized faction could survive much longer when defending the last planets and maybe even survive. If this would be added to all factions the effekt is clear it is simply increasing strongly the resistance of planets and will make borders moving much more slow. Planetary defense would bring much more than now. I personally think it is good for only the faction with lowest ammount of planets. Would be in fact very nice because their planets would be quite hard to conquer if anybody fights them. To grant it all factions woulmd make gw to slow. The system like it is now is great. Or maybe even the better option is to fix it to an ammount of planets. If a faction will have less then 15 Planets they get "Last stand bonus" and get double % back when defending. It s not to strong but at least motivates a defeated faction to fight in the end.
Advantages of "last stand"
-Motivation higher to defend the last planets
-Factions will not be so easy deleted
-Planetary defense brings much more in this condition
Disadvantages
-Could take more time and efforts to kick a faction from the map
Example:
When Aeon defending now a 1v1 battle sucessful not only getting 5% back but 10%.