[Bug Report] Died after forcing opponent to flee.

[Bug Report] Died after forcing opponent to flee.

Postby Wild_Green » 09 Jan 2014, 17:36

So, heres the thing.

Today, that means 9.01, around 16.30 ive attacked cybran planet 129. Forced opponent to flee. This was my third fight here in a row, so i rushed thro score, ddnt even reading it (this was third fight in a row, wanted to replenish reinforcments fast). When i got to GW panel, i got message - ur avatar died, RIP. When i contacted my opponent he said he got a win.

Attaching logs and replay.
Attachments
4212-Wild_Green.fafreplay
(18.91 KiB) Downloaded 83 times
game.log
(430.25 KiB) Downloaded 87 times
forever.log
(141.06 KiB) Downloaded 81 times
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Re: [Bug Report] Died after forcing opponent to flee.

Postby Szakalot » 09 Jan 2014, 17:38

Opponent's logs (i.e. mine)
Attachments
game.log
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forever.log
(236.53 KiB) Downloaded 74 times
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Re: [Bug Report] Died after forcing opponent to flee.

Postby Ze_PilOt » 09 Jan 2014, 18:06

You have to leave with the score screen, I can't do nothing about it sorry.
Nossa wrote:I've never played GPG or even heard of FA until FAF started blowing up.
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Re: [Bug Report] Died after forcing opponent to flee.

Postby Wild_Green » 09 Jan 2014, 18:15

I went thro score screen, leaved it very fast tho.
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Re: [Bug Report] Died after forcing opponent to flee.

Postby Ze_PilOt » 09 Jan 2014, 18:22

On a side note :

I don't know what is the mod that generate this error :

Code: Select all
warning: Error running OnFrame script in CScriptObject at 1f2c6880: ...ever\gamedata\faforever.nxt\lua\ui\game\unitview.lua(588): attempt to call method `GetBlueprint' (a nil value)


But a lot of people have it and it's broken as hell. A mod creating so many errors can't be good for stability.
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Re: [Bug Report] Died after forcing opponent to flee.

Postby Szakalot » 09 Jan 2014, 18:28

I might have not left through the score screen, honestly dont remember.

So the opponent dies if you don't leave through score screen? Sounds like a massive abuse possibility.

whose mods are generating these errors, his or mine?
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Re: [Bug Report] Died after forcing opponent to flee.

Postby Wild_Green » 09 Jan 2014, 18:54

So here are mods that i use:

Alltime:
- gaz ui
- hotbuild
- minimap
- Ras notify

Generally when i host:
- auto adjust netlag (beta) v 0.3

Mod ive never activated, found it active when hosted some games thro FAF lobby, after playing GW games:
- 4DC intel, public release v0.2
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Re: [Bug Report] Died after forcing opponent to flee.

Postby alegnagyobbkiraj » 09 Jan 2014, 18:58

Something like that happened to me too. I got killed by opponent then I rushquitted via score button (when the button is already visible but the map is still unrevealed) then shut down faf lobby. Next time I opened GW there was no difference (no dead avatar nor alteration in kredit or victory). It happened twice then when I quitted after viewing the warscene - so obviously slower it showed the proper your avatar died message. I haven't known the exact workings of GW back then so I haven't got log but if it happens again I'll attach it. Don't know what happened to my opponent though since I almost instantly shut down faf. But it happened two times so I assume it is consistent.

edit: only mod up is gaz ui for me (I think I have seen the error message you posted somewhere in my log as well)
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Re: [Bug Report] Died after forcing opponent to flee.

Postby Ze_PilOt » 09 Jan 2014, 18:59

When did it happened?

You have to report any bug or I can't fix them.
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Re: [Bug Report] Died after forcing opponent to flee.

Postby alegnagyobbkiraj » 09 Jan 2014, 19:06

I'm not sure but the players are on 01.08. at 00:17, 01:31, 01:52, 17:01, 17:24, 17:51. Can't say, sorry. Tought that time it was ordinary :roll:
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