GW Ticker Issue ? Topic is solved

GW Ticker Issue ?

Postby Cheva » 04 Jan 2014, 03:15

Hello,

I am not sure if this is a true bug or not. When playing the GW you have the news ticker below that shows what has happened in the galaxy. Now if you join a custom game lets say and it takes 20 minutes. When you got back to the GW screen you notice that it is laggy and the news ticker is scrolling super fast so that you can catch up on the news I guess. If you just wait the news ticker catches up and then scrolls by at a normal speed again.

Either way that causes slowdown I have noticed. Here is my FAF logs right after this happened in case that helps for this issue and I took out the game stats because I don't think they are relevant.(it was a custom game not a GW game) I am not entirely sure if this is a true issue. Have others seen this ?

Code: Select all
2014-01-03 20:57:38,862 DEBUG    faf.galacticWar      updating attacks
2014-01-03 20:57:44,726 INFO     faf.fa.relayer       Command transmitted from FA to server : {"action": "GameResult", "chuncks": [1, "victory 8"]}
2014-01-03 20:57:44,734 INFO     faf.fa.relayer       Command transmitted from FA to server : {"action": "GameResult", "chuncks": [1, "score 8"]}
2014-01-03 20:57:44,734 INFO     faf.fa.relayer       Command transmitted from FA to server : {"action": "GameResult", "chuncks": [3, "score 2"]}
2014-01-03 20:57:44,734 INFO     faf.fa.relayer       Command transmitted from FA to server : {"action": "GameResult", "chuncks": [5, "score 0"]}
2014-01-03 20:57:44,734 INFO     faf.fa.relayer       Command transmitted from FA to server : {"action": "GameResult", "chuncks": [7, "score 0"]}
2014-01-03 20:57:44,734 INFO     faf.fa.relayer       Command transmitted from FA to server : {"action": "GameResult", "chuncks": [9, "score 0"]}
2014-01-03 20:57:44,736 INFO     faf.fa.relayer       Command transmitted from FA to server : {"action": "GameResult", "chuncks": [3, "victory 7"]}
2014-01-03 20:57:44,736 INFO     faf.fa.relayer       Command transmitted from FA to server : {"action": "GameResult", "chuncks": [1, "score 8"]}
2014-01-03 20:57:44,736 INFO     faf.fa.relayer       Command transmitted from FA to server : {"action": "GameResult", "chuncks": [3, "score 7"]}
2014-01-03 20:57:44,736 INFO     faf.fa.relayer       Command transmitted from FA to server : {"action": "GameResult", "chuncks": [5, "score 0"]}
2014-01-03 20:57:44,736 INFO     faf.fa.relayer       Command transmitted from FA to server : {"action": "GameResult", "chuncks": [7, "score 0"]}
2014-01-03 20:57:44,736 INFO     faf.fa.relayer       Command transmitted from FA to server : {"action": "GameResult", "chuncks": [9, "score 0"]}
2014-01-03 20:57:44,736 INFO     faf.fa.relayer       Command transmitted from FA to server : {"action": "GameResult", "chuncks": [5, "victory 5"]}
2014-01-03 20:57:44,739 INFO     faf.fa.relayer       Command transmitted from FA to server : {"action": "GameResult", "chuncks": [1, "score 8"]}
2014-01-03 20:57:44,740 INFO     faf.fa.relayer       Command transmitted from FA to server : {"action": "GameResult", "chuncks": [3, "score 7"]}
2014-01-03 20:57:44,740 INFO     faf.fa.relayer       Command transmitted from FA to server : {"action": "GameResult", "chuncks": [5, "score 5"]}
2014-01-03 20:57:44,740 INFO     faf.fa.relayer       Command transmitted from FA to server : {"action": "GameResult", "chuncks": [7, "score 0"]}
2014-01-03 20:57:44,740 INFO     faf.fa.relayer       Command transmitted from FA to server : {"action": "GameResult", "chuncks": [9, "score 0"]}
2014-01-03 20:57:44,740 INFO     faf.fa.relayer       Command transmitted from FA to server : {"action": "GameResult", "chuncks": [7, "victory 5"]}
2014-01-03 20:57:44,740 INFO     faf.fa.relayer       Command transmitted from FA to server : {"action": "GameResult", "chuncks": [1, "score 8"]}
2014-01-03 20:57:44,740 INFO     faf.fa.relayer       Command transmitted from FA to server : {"action": "GameResult", "chuncks": [3, "score 7"]}
2014-01-03 20:57:44,740 INFO     faf.fa.relayer       Command transmitted from FA to server : {"action": "GameResult", "chuncks": [5, "score 5"]}
2014-01-03 20:57:44,740 INFO     faf.fa.relayer       Command transmitted from FA to server : {"action": "GameResult", "chuncks": [7, "score 5"]}
2014-01-03 20:57:44,740 INFO     faf.fa.relayer       Command transmitted from FA to server : {"action": "GameResult", "chuncks": [9, "score 0"]}
2014-01-03 20:57:44,742 INFO     faf.fa.relayer       Command transmitted from FA to server : {"action": "GameResult", "chuncks": [9, "victory 5"]}
2014-01-03 20:57:44,742 INFO     faf.fa.relayer       Command transmitted from FA to server : {"action": "GameResult", "chuncks": [1, "score 8"]}
2014-01-03 20:57:44,742 INFO     faf.fa.relayer       Command transmitted from FA to server : {"action": "GameResult", "chuncks": [3, "score 7"]}
2014-01-03 20:57:44,742 INFO     faf.fa.relayer       Command transmitted from FA to server : {"action": "GameResult", "chuncks": [5, "score 5"]}
2014-01-03 20:57:44,742 INFO     faf.fa.relayer       Command transmitted from FA to server : {"action": "GameResult", "chuncks": [7, "score 5"]}
2014-01-03 20:57:44,742 INFO     faf.fa.relayer       Command transmitted from FA to server : {"action": "GameResult", "chuncks": [9, "score 5"]}

2014-01-03 20:57:53,739 DEBUG    faf.galacticWar      updating attacks
2014-01-03 20:58:02,953 DEBUG    faf.mumbleconnector  We think we are in this game:
2014-01-03 20:58:02,953 DEBUG    faf.mumbleconnector  self.client.login: Chevalier
2014-01-03 20:58:02,953 DEBUG    faf.mumbleconnector  gameInfo['teams']: {u'1': [u'Chevalier', u'Executioner', u'Zoria67', u'Chosen'], u'2': [u'Bialar_Crais', u'discoverer2k4']}
2014-01-03 20:58:02,953 DEBUG    faf.mumbleconnector  self.uid: 1713761
2014-01-03 20:58:02,953 DEBUG    faf.mumbleconnector  gameInfo['uid']: 1713761
2014-01-03 20:58:02,953 DEBUG    faf.mumbleconnector  {u'featured_mod_versions': {u'10': 18, u'1': 3628, u'3': 3625, u'2': 3628, u'5': 3618, u'4': 3618, u'7': 3628, u'6': 3618, u'9': 3626, u'8': 3626}, u'num_players': 6, u'uid': 1713761, u'title': u'balance +1200', u'quality': 0.12114275991117486, u'game_time': 1388794927.689228, u'game_type': 0, u'state': u'playing', u'access': u'public', u'teams': {u'1': [u'Chevalier', u'Executioner', u'Zoria67', u'Chosen'], u'2': [u'Bialar_Crais', u'discoverer2k4']}, u'mapname': u'wonder 5v5', u'host': u'iNF23_Chico23', u'command': u'game_info', u'featured_mod': u'faf', u'max_players': 10, u'sim_mods': [], u'options': []}
2014-01-03 20:58:02,953 DEBUG    faf.mumbleconnector  Mumble link is active
2014-01-03 20:58:02,953 DEBUG    faf.mumbleconnector  Automatic channel switching disabled
2014-01-03 20:58:04,479 INFO     faf.fa.replayrecorder FA disconnected locally.
2014-01-03 20:58:04,480 INFO     faf.fa.replayrecorder Waiting for replay transmission to finish: 7 bytes
2014-01-03 20:58:04,486 INFO     faf.fa.replayrecorder Found Complete Replay Info
2014-01-03 20:58:04,486 INFO     faf.fa.replayrecorder Writing local replay as C:\ProgramData\FAForever\replays\1713761-Chevalier.fafreplay, containing 1811637 bytes of replay data.
2014-01-03 20:58:04,563 INFO     faf.fa.replayrecorder closing replay file
2014-01-03 20:58:04,563 DEBUG    faf.fa.replayrecorder destructor entered
2014-01-03 20:58:05,006 INFO     faf.fa.relayer       Command received from server : {"commands": [], "key": "ping"}
2014-01-03 20:58:17,948 DEBUG    faf.mumbleconnector  We think we are in this game:
2014-01-03 20:58:17,950 DEBUG    faf.mumbleconnector  self.client.login: Chevalier
2014-01-03 20:58:17,950 DEBUG    faf.mumbleconnector  gameInfo['teams']: {u'1': [u'Chevalier', u'Executioner', u'Zoria67'], u'2': [u'Bialar_Crais', u'discoverer2k4']}
2014-01-03 20:58:17,950 DEBUG    faf.mumbleconnector  self.uid: 1713761
2014-01-03 20:58:17,950 DEBUG    faf.mumbleconnector  gameInfo['uid']: 1713761
2014-01-03 20:58:17,950 DEBUG    faf.mumbleconnector  {u'featured_mod_versions': {u'10': 18, u'1': 3628, u'3': 3625, u'2': 3628, u'5': 3618, u'4': 3618, u'7': 3628, u'6': 3618, u'9': 3626, u'8': 3626}, u'num_players': 5, u'uid': 1713761, u'title': u'balance +1200', u'quality': 0.12114275991117486, u'game_time': 1388794927.689228, u'game_type': 0, u'state': u'playing', u'access': u'public', u'teams': {u'1': [u'Chevalier', u'Executioner', u'Zoria67'], u'2': [u'Bialar_Crais', u'discoverer2k4']}, u'mapname': u'wonder 5v5', u'host': u'iNF23_Chico23', u'command': u'game_info', u'featured_mod': u'faf', u'max_players': 10, u'sim_mods': [], u'options': []}
2014-01-03 20:58:17,950 DEBUG    faf.mumbleconnector  Mumble link is active
2014-01-03 20:58:17,950 DEBUG    faf.mumbleconnector  Automatic channel switching disabled
2014-01-03 20:58:20,377 DEBUG    faf.galacticWar      updating attacks
2014-01-03 20:58:25,040 DEBUG    faf.galacticWar      updating attacks
2014-01-03 20:58:26,740 DEBUG    faf.galacticWar      Client: PONG
2014-01-03 20:58:31,411 INFO     faf.fa.relayer       FA disconnected locally.
2014-01-03 20:58:31,411 INFO     faf.fa.proxies       disconnecting from proxy server
2014-01-03 20:58:31,411 INFO     faf.fa.proxies       disconnected from proxy server
2014-01-03 20:58:31,411 INFO     faf.fa.relayer       remove relay
2014-01-03 20:58:31,413 DEBUG    faf.fa.relayer       destructor called
2014-01-03 20:58:33,259 DEBUG    faf.galacticWar      updating attacks
2014-01-03 20:58:33,362 INFO     faf.client           FA has finished with exit code: 0
2014-01-03 20:58:33,362 INFO     faf.client           Outgoing JSON Message: {"state": "off", "command": "fa_state"}
2014-01-03 20:58:33,362 INFO     faf.chat             autopostjoin: false
2014-01-03 20:58:33,362 DEBUG    faf.mumbleconnector  gameExit signal
2014-01-03 20:58:33,364 DEBUG    faf.mumbleconnector  Mumble link is active
2014-01-03 20:58:33,364 DEBUG    faf.mumbleconnector  Automatic channel switching disabled
2014-01-03 20:59:15,494 DEBUG    faf.galacticWar      updating attacks
2014-01-03 20:59:27,763 DEBUG    faf.galacticWar      Client: PONG
2014-01-03 20:59:41,279 DEBUG    faf.galacticWar      updating attacks
2014-01-03 20:59:42,953 DEBUG    faf.galacticWar      updating attacks
2014-01-03 20:59:54,773 DEBUG    faf.galacticWar      updating attacks
2014-01-03 20:59:54,776 DEBUG    faf.galacticWar      updating attacks
2014-01-03 20:59:57,346 DEBUG    faf.galacticWar      updating attacks
2014-01-03 21:00:01,365 DEBUG    faf.galacticWar      updating attacks
2014-01-03 21:00:28,759 DEBUG    faf.galacticWar      Client: PONG
2014-01-03 21:00:47,911 DEBUG    faf.galacticWar      updating attacks
2014-01-03 21:01:04,664 DEBUG    faf.galacticWar      updating attacks
2014-01-03 21:01:10,900 DEBUG    faf.galacticWar      Received player info : victories 6, credits 2000
2014-01-03 21:01:10,900 DEBUG    faf.galacticWar      updating rank interface
2014-01-03 21:01:10,901 DEBUG    faf.galacticWar      updating credit interface
2014-01-03 21:01:10,901 DEBUG    faf.galacticWar      updating victories interface
2014-01-03 21:01:25,607 DEBUG    faf.galacticWar      updating attacks
2014-01-03 21:01:29,765 DEBUG    faf.galacticWar      Client: PONG
2014-01-03 21:01:47,480 DEBUG    faf.galacticWar      updating attacks
2014-01-03 21:02:29,619 DEBUG    faf.galacticWar      updating attacks
2014-01-03 21:02:30,749 DEBUG    faf.galacticWar      Client: PONG
2014-01-03 21:02:31,299 DEBUG    faf.galacticWar      updating attacks
2014-01-03 21:02:34,144 DEBUG    faf.galacticWar      updating attacks
2014-01-03 21:03:04,572 DEBUG    faf.galacticWar      updating attacks
2014-01-03 21:03:31,750 DEBUG    faf.galacticWar      Client: PONG
2014-01-03 21:03:51,301 DEBUG    faf.galacticWar      updating attacks
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Re: GW Ticker Issue ?

Postby theManfet » 04 Jan 2014, 20:23

I just saw the same thing Happening. I played a 1vs1 sparring match and stayed a bit in Aeolus.
After that I went back to the GW tab and the Ticker ran on crazy lagging speed for about 30 seconds.
Quite funny to watch but not really a big important Problem.

P.S.: there seems to be a new autocorrect Feature which is quite annoying because it underlines everything in red.
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Re: GW Ticker Issue ?

Postby Anaryl » 05 Jan 2014, 16:39

I too have this problem ubt it can go on for quite some time. I was going to report it. This can go on for ten minute or more. Performance in GW is affected, but not across the rest of my machine or even FAF - just the OpenGL layer
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Re: GW Ticker Issue ?

Postby Ze_PilOt » 05 Jan 2014, 16:46

I'm aware of it, but this is very, very low on my priority list.
Nossa wrote:I've never played GPG or even heard of FA until FAF started blowing up.
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Re: GW Ticker Issue ?

Postby Anaryl » 05 Jan 2014, 17:10

Couldn't we just disable the ticker for the time being - it's not exactly a critical function.
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Re: GW Ticker Issue ?

Postby Ze_PilOt » 05 Jan 2014, 17:22

Not really.
Nossa wrote:I've never played GPG or even heard of FA until FAF started blowing up.
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Re: GW Ticker Issue ?  Topic is solved

Postby Ze_PilOt » 19 Jan 2014, 19:54

Fixed in .105
Nossa wrote:I've never played GPG or even heard of FA until FAF started blowing up.
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