Map Testing Thread.

Re: Map Testing Thread.

Postby Dragonfire » 17 Jan 2014, 20:45

palombhp wrote:I fixed one map "Ghost Channel v0002" and uploaded it into the vault. On my PC all is fine, just in the vault it doesn't show the little picture. No clue why :?
cheers
hp


Clear the cache ;)
My native language is not english, please correct me, because I want to improve my skills # Resource Overview
User avatar
Dragonfire
Evaluator
 
Posts: 559
Joined: 19 Dec 2013, 10:18
Has liked: 39 times
Been liked: 61 times
FAF User Name: Dragonfire

Re: Map Testing Thread.

Postby Ze_PilOt » 18 Jan 2014, 15:27

Dragonfire wrote:
Ze_PilOt wrote:Don't do that please, it will confuse me and testers.

If you fixed the black plane issue, please remove all others colors (and check the spawn point, it takes 2 seconds :-/)


Ok, no problem, I corrected also startpoints, if marked in the comment, but sometimes the black pane fix need much time and map changes then I have not the motivation to the check all mexes and the balance, specially on big maps.

Also some maps have hover problems. Hover units can pass mountains on one side, but not at the other. Should I mark these maps?



Don't get me wrong, I really like that you are helping solving problem, but the google doc is a complete mess now.

Check row 175/176. You've fixed the black borders without checking other stuff, so I've just remove all the others checks and put black borders as full green.

Do the same with all your fixed maps, don't ever use light green or whatever. I only want two colors : Green or Red. Nothing else (because I will have to run some scripts based on colors at some point).
Nossa wrote:I've never played GPG or even heard of FA until FAF started blowing up.
User avatar
Ze_PilOt
Supreme Commander
 
Posts: 8985
Joined: 24 Aug 2011, 18:41
Location: fafland
Has liked: 18 times
Been liked: 376 times
FAF User Name: Ze_PilOt

Re: Map Testing Thread.

Postby palombhp » 18 Jan 2014, 17:40

Hi Ze,

I've checked and fixed now all my maps. Some need still some fixing that is beyond my knowledge.

cheers
HP
palombhp
Avatar-of-War
 
Posts: 128
Joined: 24 Dec 2013, 12:55
Location: Germany / Jork
Has liked: 40 times
Been liked: 8 times
FAF User Name: A_Schwob

Re: Map Testing Thread.

Postby IceDreamer » 21 Jan 2014, 00:10

Can we mark maps RED for being fucking dumb? Like, for example, 150,000 Mass of reclaim in mid? Or so dense with trees at spawn you can't click anything properly?
IceDreamer
Supreme Commander
 
Posts: 2607
Joined: 27 Dec 2011, 07:01
Has liked: 138 times
Been liked: 488 times

Re: Map Testing Thread.

Postby IceDreamer » 21 Jan 2014, 19:56

VoR_Gorton and Taffy_ today lost a match on planet 818, mapname Dry River

They lost because there is a CG wreck in the middle of the map underwater, which because of the dark background is nearly impossible to see unless you are zoomed all the way in and have LOS. The two much lower skill players steamrolled their ACUs right for it and obviously then won the war. This is the kind of BS map construction which really disgusts me; it needs to be removed or fixed.
IceDreamer
Supreme Commander
 
Posts: 2607
Joined: 27 Dec 2011, 07:01
Has liked: 138 times
Been liked: 488 times

Re: Map Testing Thread.

Postby InCom » 22 Jan 2014, 22:31

Add "The Cold Place" map ... albeit that one does not need to be tested as it is fine on all accounts :-D.
InCom
Crusader
 
Posts: 15
Joined: 11 Aug 2012, 17:12
Has liked: 0 time
Been liked: 0 time
FAF User Name: InCom

Re: Map Testing Thread.

Postby Gorton » 22 Jan 2014, 23:07

IceDreamer wrote:VoR_Gorton and Taffy_ today lost a match on planet 818, mapname Dry River

They lost because there is a CG wreck in the middle of the map underwater, which because of the dark background is nearly impossible to see unless you are zoomed all the way in and have LOS. The two much lower skill players steamrolled their ACUs right for it and obviously then won the war. This is the kind of BS map construction which really disgusts me; it needs to be removed or fixed.


It's not underwater: there is no water on this map
but the "river" area is strange in that you can't build on it for some reason
"who is this guy, he didnt play gpg or what?" - RA_ZLO

*FAF Moderator*
Gorton
Councillor - Moderation
 
Posts: 2543
Joined: 16 Apr 2013, 21:57
Location: United Kingdom
Has liked: 1067 times
Been liked: 455 times
FAF User Name: Gorton

Re: Map Testing Thread.

Postby spooky9 » 24 Jan 2014, 13:33

Map on planet 136 - when playing 2v2 the spawn points are messed up
spooky9
Avatar-of-War
 
Posts: 67
Joined: 07 Nov 2013, 19:03
Has liked: 1 time
Been liked: 5 times
FAF User Name: spooky9

Re: Map Testing Thread.

Postby pip » 24 Jan 2014, 14:44

Don't report planets, report maps. You can see the map name in game, score panel. It's not hard, is it?
pip
Supreme Commander
 
Posts: 1826
Joined: 04 Oct 2011, 15:33
Has liked: 191 times
Been liked: 86 times
FAF User Name: pip

Re: Map Testing Thread.

Postby Gerfand » 24 Jan 2014, 14:48

All maps are tested and waiting to be fix
...
User avatar
Gerfand
Avatar-of-War
 
Posts: 263
Joined: 23 Oct 2013, 02:39
Location: Brazil-Estado de São Paulo
Has liked: 27 times
Been liked: 7 times

PreviousNext

Return to Galactic War

Who is online

Users browsing this forum: No registered users and 1 guest