Map Testing Thread.

Re: Map Testing Thread.

Postby D4E_Omit » 02 Jan 2014, 15:23

Sure! Happy to do It! I might not be the best map editor but I can do that, is there any way to fix the black maps?
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Re: Map Testing Thread.

Postby Ze_PilOt » 02 Jan 2014, 15:25

You don't need a map editor, the spawn point are in one of the LUA file, but it can be not easy to edit manually.

I've never edited a map so I don't know what the black map problem exactly is, and what is the best for that, but I can only assume it's because some of the height in the heighmap are below 0.
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Re: Map Testing Thread.

Postby D4E_Omit » 02 Jan 2014, 15:32

Ok I will try do my best :)
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Re: Map Testing Thread.

Postby D4E_Omit » 02 Jan 2014, 15:49

Cant get it to work, the reuploading to vault..
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Re: Map Testing Thread.

Postby Crassus » 02 Jan 2014, 15:58

Sorry guys for the question, but why i get a message with a link to this?
I have no really knowing about what is ok and what not :)

Sorry that i am not abel to help you
Last edited by Crassus on 02 Jan 2014, 16:02, edited 1 time in total.
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Re: Map Testing Thread.

Postby Downlord » 02 Jan 2014, 16:01

I guess everyone in the "testers" group received this message. However, not every group member has it's testing part in the file.

By signing up to the testers group we agreed to do tests as requested.
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Re: Map Testing Thread.

Postby FunkOff » 02 Jan 2014, 17:48

Ze_PilOt wrote:You don't need a map editor, the spawn point are in one of the LUA file, but it can be not easy to edit manually.

I've never edited a map so I don't know what the black map problem exactly is, and what is the best for that, but I can only assume it's because some of the height in the heighmap are below 0.


Its not zero i dont think... but yeah the border problem is not enought hieght. Also for people editing spawn points, upper left is 0,0. Going down increases x value and going right increase z value [im pretty sure...]
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Re: Map Testing Thread.

Postby D4E_Omit » 02 Jan 2014, 18:52

Also for people editing spawn points, upper left is 0,0. Going down increases x value and going right increase z value [im pretty sure...]


The best way to fix spawn points to Even VS Odd is to switch them around, i.e : If Army 2 and army 4 is wrong you rename 4 to 2 and 2 to 4 :)
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Re: Map Testing Thread.

Postby Ato0theJ » 03 Jan 2014, 05:04

Nevermind, I think I broke FA.
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Re: Map Testing Thread.

Postby FunkOff » 03 Jan 2014, 05:35

D4E_Omit wrote:
Also for people editing spawn points, upper left is 0,0. Going down increases x value and going right increase z value [im pretty sure...]


The best way to fix spawn points to Even VS Odd is to switch them around, i.e : If Army 2 and army 4 is wrong you rename 4 to 2 and 2 to 4 :)


lol? This wouldn't change anything. You'd need to do it on a case by case basis I should think.
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