Ze_PilOt wrote:I think you are over-estimating the importance of that change.
What i hated the most when i started playing bf3: being beaten all the time with weapons i got after ....... playing for months.
Knowing I am not as good as the others and they have better weapons. So frustrating!
I dont like the idea that an opponent as a decent advantage because he is better he has better weapons and because of that he is better and gets even better weapons. There should be some kind of advantage but it should not matter directly in the battle.
I have a name for "credit points" / "gold" / "money". That's prestige!
A commander has
- a rank (skill and games played) affects your possibilities in GW
- prestige / honor ( gained through important victories) generates some ip
- influence points (you pay with)
The prestige affects the morale of all the troops on the planet. So a commander with higher rank loosing a battle is affecting the ownership status on a planet more than a loosing lower rank commander.
For your prestige / honor it is more positive to spare the lifes of lower ranked commanders, just winning the battle. Killing is not negative but sparing the life of a chanceless opponent is positive. Many possibilites are there. Nukes could have a negative effect for example. among other things.
It like in magic games
there you have:
- a collection book/s of spells that can grow
- your skill / power how strong the spells are you cast
- mana points are consumed by spells and must be regenerated