Zep, just an idea, if/when you put this into Alpha, can you give us more to spend, rather than less - just makes testing life a bit easier.
Cheer.
Forged Alliance Forever Forums
McGeifer wrote:If I think about it ... you can spare a lot of GW money to get a chance against a much higher ranked player if you attack a planet or defend it.
Nossa wrote:I've never played GPG or even heard of FA until FAF started blowing up.
McGeifer wrote:Is there any plan about a counter or something for a defending mission, so that a attacking player has only xx minutes to get a win by destroying building XX? For example a satellite witch gets activated at minute 40.
Nossa wrote:I've never played GPG or even heard of FA until FAF started blowing up.
Ze_PilOt wrote:One of the main idea of GW is that you can pay to get more in game.
Periodic reinforcements.
Depending of your rank, you can ask some units to be dropped in your base every X minutes.
The type of unit and the periodicity of reinforcements depend of how much you've paid.
Starting with some stuff.
The other option is that you start with something next to your ACU.
That something is probably "huge", but require some time to activate.
Hascins wrote:what do you think about this: if you rank up in gw you have to pay more for additional features...i guess most of the pro players want to show that they are pro and rank up fast (maybe you could give some more incentives)....low ranked players would have the chance to get the same features for a lower price and therefore get a better chance to win against pros.
Nossa wrote:I've never played GPG or even heard of FA until FAF started blowing up.
Ze_PilOt wrote:A new player can flee as easy as anyone
As long as you are careful enough to recall, you will rank up.
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