I've changed the way "second in command" is handled (on Zock idea that make more sense that the original implementation)
When you are launched in a game (attack or defense), all your others attacks are set "on hold", and proposed to others players.
The people in your factions have 5 minutes to take the attacks for themselves. It's a random system, but with a priority on rank (but as everyone has the same rank now...).
- If nobody want to take them over, they are lost forever. -I may think of a system where you take them back (with additional time) after you are out of a game, but I'm not sure yet balance-wise if it's a good idea.
Tell me what you think.
- If someone take them over, they will appears in his own attack list, for free.
- That's also means that you have to be online when the attack timer reach 0, otherwise the game is auto-lost.
In the future, they will probably be an option that make your games "on the market" for second in command on your demand.
Other bug fix :
- The "search for attackers" popup will disappears only when the host of the game has launch FA correctly.
It can take some time if he has to download the gw mod...
But as "second in command" is reworked, there is no more "you won" popup or 5 minutes delay for an attack to take place.
It's a rather big refactoring, so there is probably many bugs.